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- Crystant
Game Concept: Map System — Rooms
Hi everyone! As you make your way through the maze-like corridors, taking brief rests in area tiles that resemble them, you will eventually arrive at one of the most important cores of the entire map — Rooms. In the cur…
Event2 changesMaps - Crystant
Update — UI & Controls
New Right-click can now be used to cancel or close UI windows (ESC still works) Added hover tooltips for Physiological Needs Notifications now appear when Physiological Needs change states In combat, hovering over Attac…
Store13 changesUI/audioGameplay - Crystant
Game Concept: Map System — Areas
Hi everyone! After introducing the Road system in our previous update, this time we’d like to present another important map type that stands alongside roads — Areas. Areas are map tiles that occupy a single grid space b…
Event8 changesFixMaps - Crystant
Game Concept: Map System — Roads
Hi everyone! Today, we’d like to introduce the road system in Crystant. Roads serve as the main pathways throughout the map and are the most common type of tile you'll encounter. There are currently five different varia…
Announcement4 changesMapsGameplay - Crystant
Update – Map Visual Update & New Path Navigation Feature
Visual Updates Enhanced terrain materials and environmental details, with refined micro-particle effects. Each layer of the map now features distinct geological appearances as players move between levels. Updated charac…
Patch notes10 changesMapsGameplay - Crystant
A new journey begins – Crystant
Hi everyone! We’ve just launched the Steam page for Crystant. The game is still in active development, but we’re excited to begin sharing our progress, ideas, and worldbuilding with you. Your support and interest mean a…
Patch notes1 changeGameplay






