In this update3
Full notes
Full Crystant update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
- Balance
Crystant changes
Visual Updates
Enhanced terrain materials and environmental details, with refined micro-particle effects.
Each layer of the map now features distinct geological appearances as players move between levels.
Updated character portraits, adopting a new final art style.
Refreshed the elevator transition animation to deliver a stronger sci-fi atmosphere.
Clearer In-Game Feedback
Added new on-screen guidance for placing tiles on the map.
Learning chips now display in the upper-right corner when acquired.
Added visual effects when obtaining room keys.
Improved notifications for increases in backpack weight capacity.
Morale / Hunger / Stamina now use staged color indicators, with flashing alerts when values are low.
Battle UI now includes attribute-colored markers above the HP bar to identify enemy types.
Added screen shake effect for critical hits.
Updated visual feedback for weapon stat increases and decreases.
New Path Navigation Feature
We’ve introduced a path navigation system, now displayed at the top of the screen through the UI. When your chosen route changes, the interface will display red text showing the difference in travel time, helping players better manage movement costs.
During map exploration, players may encounter obstacles. These barriers prevent further navigation along the current path, requiring you to find an alternative route.
Please note: travel time may vary depending on the party’s current condition.
Thank you for reading!
We warmly welcome your valuable feedback.
Source
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