Hello everyone! With the Tiny Teams Event starting soon and Crystals of Irm being a part of that, we thought it'd be about time to give you all a massive PLAYABLE update. So here we are, announcing an all new Demo.
Full notes
Full Crystals Of Irm update
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Repeated intro
Hello everyone!
What changed
0 fixes3 additions1 change0 removals
Balance
Gameplay
UI and audio
Store
addedWith the Tiny Teams Event starting soon and Crystals of Irm being a part of that, we thought it'd be about time to give you all a massive PLAYABLE update. So here we are, announcing an all new Demo. A new Trailer is also in the works but that'll take slightly longer. Wished it was ready for today but hey, Gamescom is ahead so that's another chance, right?
addedWhat's new in the demo? Well. Uhm. Everything? If you ever played an earlier iteration of Crystals of Irm you should completely wipe out that experience from your memory. We've been working on literally everything. While it is still the same game, it plays, feels and even looks different now. The style is the same but everything has been tuned, upgraded and tuned even further.
addedFrom UI to Combat, from visuals to controls (they are not yet fully done though), from pixels to progression. Everything. Just literally everything has been worked on. And finally the project is in a state where we are very happy with it and from where we can now focus on creating more content and fill up the world with monsters, dungeons and NPCs.
addedWith the Tiny Teams Event starting soon and Crystals of Irm being a part of that, we thought it'd be about time to give you all a massive PLAYABLE update. So here we are, announcing an all new Demo. A new Trailer is also in the works but that'll take slightly longer. Wished it was ready for today but hey, Gamescom is ahead so that's another chance, right?
addedWhat's new in the demo? Well. Uhm. Everything? If you ever played an earlier iteration of Crystals of Irm you should completely wipe out that experience from your memory. We've been working on literally everything. While it is still the same game, it plays, feels and even looks different now. The style is the same but everything has been tuned, upgraded and tuned even further.
addedFrom UI to Combat, from visuals to controls (they are not yet fully done though), from pixels to progression. Everything. Just literally everything has been worked on. And finally the project is in a state where we are very happy with it and from where we can now focus on creating more content and fill up the world with monsters, dungeons and NPCs.
With the Tiny Teams Event starting soon and Crystals of Irm being a part of that, we thought it'd be about time to give you all a massive PLAYABLE update. So here we are, announcing an all new Demo. A new Trailer is also in the works but that'll take slightly longer. Wished it was ready for today but hey, Gamescom is ahead so that's another chance, right?
What's new in the demo? Well. Uhm. Everything? If you ever played an earlier iteration of Crystals of Irm you should completely wipe out that experience from your memory. We've been working on literally everything. While it is still the same game, it plays, feels and even looks different now. The style is the same but everything has been tuned, upgraded and tuned even further.
From UI to Combat, from visuals to controls (they are not yet fully done though), from pixels to progression. Everything. Just literally everything has been worked on. And finally the project is in a state where we are very happy with it and from where we can now focus on creating more content and fill up the world with monsters, dungeons and NPCs.