Full notes
Full Crystal Tower Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Events
- Balance
Crystal Tower Defense changes
Heart System
You now start each run with a maximum of 25 Hearts. Everytime you are under 25 Hearts and complete a stage, you regain 1 Heart. This improves the early game and rewards you for completing stages without leaks as you can rebuild your Hearts Pool.
General Improvements
Changed Tutorials to represent the new Heart System
Added a Tutorial for when you lose the first time whilst being under Stage 9, to explain the mechanic of taking rewards
Changed the Game Ended screen to make it more obvious you missed out on rewards
Added Hover Text to armor & shield waves to explain the mechanic again
Targeting System now focuses the enemy based on spawn values and not current values (HP, Speed)
In a run, you can now see the armor & shield damage turrets do. Hover over the turret in the bottom bar, you now have two additional stats.
Increased the time for error and info texts showing up in a run, to make them readable more easily
Balancing Changes
Decreased the amount of armor & shield points enemies gain per stage
Lowered the starting value of armor & shield points
Bug Fixes
Not having an Enemy Type selected now focuses any enemy and not just normal ones
Fixed the Tutorial for the Stage Selection, this can lead to you having to go through it again
Tips
Use the number row 1-9 to select turrets
Use TAB and Space to switch between the speeds or pause the game
Use CTRL + 1-3 to upgrade turrets
Use SHIFT + 1-9 to select abilities
Press X to toggle between SELL and BUY mode
If you have any feedback, want to share your maze or come hang out, join our Discord.
Source
Changelog.gg summarizes and formats this update. How we read updates.
