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Steam News3 September 20232y ago

Change Hearts System & Balancing

Heart System You now start each run with a maximum of 25 Hearts. Everytime you are under 25 Hearts and complete a stage, you regain 1 Heart.

Full notes

Full Crystal Tower Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions7 changes0 removals
  • Maps
  • Gameplay
  • Events
  • Balance
changedHeart SystemYou now start each run with a maximum of 25 Hearts . Everytime you are under 25 Hearts and complete a stage, you regain 1 Heart . This improves the early game and rewards you for completing stages without leaks as you can rebuild your Hearts Pool.
addedGeneral ImprovementsChanged Tutorials to represent the new Heart System
addedGeneral ImprovementsAdded a Tutorial for when you lose the first time whilst being under Stage 9, to explain the mechanic of taking rewards
changedGeneral ImprovementsChanged the Game Ended screen to make it more obvious you missed out on rewards
addedGeneral ImprovementsAdded Hover Text to armor & shield waves to explain the mechanic again
changedGeneral ImprovementsTargeting System now focuses the enemy based on spawn values and not current values (HP, Speed)

Crystal Tower Defense changes

changedYou now start each run with a maximum of 25 Hearts . Everytime you are under 25 Hearts and complete a stage, you regain 1 Heart . This improves the early game and rewards you for completing stages without leaks as you can rebuild your Hearts Pool.
addedChanged Tutorials to represent the new Heart System
addedAdded a Tutorial for when you lose the first time whilst being under Stage 9, to explain the mechanic of taking rewards
changedChanged the Game Ended screen to make it more obvious you missed out on rewards
addedAdded Hover Text to armor & shield waves to explain the mechanic again

Heart System

You now start each run with a maximum of 25 Hearts. Everytime you are under 25 Hearts and complete a stage, you regain 1 Heart. This improves the early game and rewards you for completing stages without leaks as you can rebuild your Hearts Pool.

General Improvements

  • Changed Tutorials to represent the new Heart System

  • Added a Tutorial for when you lose the first time whilst being under Stage 9, to explain the mechanic of taking rewards

  • Changed the Game Ended screen to make it more obvious you missed out on rewards

  • Added Hover Text to armor & shield waves to explain the mechanic again

  • Targeting System now focuses the enemy based on spawn values and not current values (HP, Speed)

  • In a run, you can now see the armor & shield damage turrets do. Hover over the turret in the bottom bar, you now have two additional stats.

  • Increased the time for error and info texts showing up in a run, to make them readable more easily

Balancing Changes

  • Decreased the amount of armor & shield points enemies gain per stage

  • Lowered the starting value of armor & shield points

Bug Fixes

  • Not having an Enemy Type selected now focuses any enemy and not just normal ones

  • Fixed the Tutorial for the Stage Selection, this can lead to you having to go through it again

Tips

  • Use the number row 1-9 to select turrets

  • Use TAB and Space to switch between the speeds or pause the game

  • Use CTRL + 1-3 to upgrade turrets

  • Use SHIFT + 1-9 to select abilities

  • Press X to toggle between SELL and BUY mode

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Source

Steam News / 3 September 2023

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