In this update4
Full notes
Full Crystal Tower Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
Crystal Tower Defense changes
New Language
With this update we added spanisch, portugese and italian localization to the game. You can now choose between, English, German and French, Spanisch, Protugese, Italian.
Bug Fixes
Fixed Switching between Ability and Turret Placement via Shortcuts breaking the placement system - it now switches between the Turret and Ability
Fixed Achievement "The whole Arsenal" - Turret unlocks were counted multiple times, now only count once
Fixed Enemy death animation stuttering - Now drops smoothly onto the ground even on low FPS
Fixed having sold blockers broke the save of the run
Improvements
Added permanently visible Crystal counter underneath the money counter
Improved visibility of the range indicator - Width now doesn't scale with radius
Improved load time when switching into the Statistics screen
Increased number of players shown on the leaderboard from 15 to the complete leaderboard
Switching from Windowed to Fullscreen now resets your resolution to the native monitor resolution, to change you resolution to a custom one, just change it again. This change was implemented to stop Windows from shifting all your other windows around.
Improved Range Indicator
We wanted to communicate that the forge does not have a "failed" upgrade result. The upgrade result will always be inside one of the ranges shown. To find out more how the forge works, please check out the ingame tutorial. Just click on the "?" inside the forge.
Feel free to join our Discord to share your labyrinth, ask questions or bring up suggestions on what you want to see.
Source
Changelog.gg summarizes and formats this update. How we read updates.
