Full notes
Full Crystal Rift update
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What changed
- Maps
- Gameplay
- Fixes
30-Mar-2016 An update to Crystal Rift has been released to Steam and will be automatically downloaded. We have now left Early Access! We don’t intend to stop supporting Crystal Rift however, we have got to the stage where the main game is content complete and we are happy with it. Customer feedback consists mostly of minor fixes at this stage. We also want to be at the point where we can have the freedom to make our next games. Please continue to submit your feedback, we are always listening!
General Fixes
We have improved Vive support for Standing and Sitting, with or without 3D input. While Crystal Rift is awesome with 3D input, we would recommend using an XBox controller. The game is quite long and standing and waving your arms around for hours can be hard work.
We have fixed an issue with Crystal Idols counts. You require 22 idols to open up the secret level at the end of the game, every level has a secret Crystal Idol. Only the Dragon Levels and last level do not contain an idol.
VR
We have updated the Oculus SDK to 1.3
We have updated the Steam VR SDK 1.0.8 Thank you for your continued support on our journey! Enjoy! - Psytec Games Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
