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Steam News20 May 201610y ago

Crystal Rift Update Released Version 1.2.9

20-May-2016 An update to Crystal Rift has been released to Steam and will be automatically downloaded.

Full notes

Full Crystal Rift update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes3 additions3 changes1 removal
  • Gameplay
  • Fixes
addedGeneral ImprovementsController Layouts now have a visual representation of the Controller and a separate layout screen.
fixedGeneral FixesMonsters don’t obstruct a block on death (rare bug).
removedGeneral FixesClipboard Text no longer populates signs when not in edit mode.
fixedGeneral FixesFixes to Menus.
fixedGeneral FixesF2 now correctly hides the Editor in Edit Mode (press F2 again to bring it back).
fixedGeneral FixesThe current location (green arrow) is now working properly again.

20-May-2016 An update to Crystal Rift has been released to Steam and will be automatically downloaded.

General Improvements

Controller Layouts now have a visual representation of the Controller and a separate layout screen.

General Fixes

Monsters don’t obstruct a block on death (rare bug).

Clipboard Text no longer populates signs when not in edit mode.

Fixes to Menus.

F2 now correctly hides the Editor in Edit Mode (press F2 again to bring it back).

The current location (green arrow) is now working properly again.

Fixed the ‘Hall of Patrons’ signs on Level 26.

The hit box on monsters is now bigger making it easier to reach the monsters on the Vive.

Text on notes has been moved up slightly to improve readability and stop getting close to the bottom.

VR

We have updated the Steam VR SDK 1.0.9

We have lowered the force slightly to hit monsters with the Vive controller.

We have implemented 4 Vive Controller layouts and separated these from Gamepads, you can change layouts from the new Controller's menu.

We have implemented a default ‘beginner’ Vive controller layout to reduce nausea and work with new users who get nausea with strafe and turning. You can try other layouts when you gain confidence.

The Vive now defaults to Look Direction for movement. Thank you for your continued support on our journey! Enjoy! - Psytec Games Team

Source

Steam News / 20 May 2016

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