Full notes
Full Crystal Guardians TD update
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What changed
- Gameplay
- Store
- Balance
- Fixes
- UI and audio
Crystal Guardians TD changes
List of changes:
Shards are now also given beyond wave 100 (to give to the friendly wizard)
You can now re-arrange items in inventory by dragging
When a recipe is active in the tower, all the inventory slots will be green
The items in the wizard shop now can only be bought once
The amount of shards you receive is more variable, but buffed in the end.
The Archangel boss wave now end when you defeat all the enemies spawned during the wave AND by killing the boss
Certain recipes would suppress certain stats (like Fire Storm would suppress burn from it's items), this has been removed for the stats. The effects of the items in a recipe are still suppressed (like the effect of Lit Match in Fire Storm)
Frost Gold per Kill value is now consistent in both the in-game description and progression description
Fixed a bug where enemies that entered your base did not get instantly killed (because enemies at very high waves had a lot of health) which resulted in them dealing more damage to the base instantly killing you.
Fixed a bug where slow could be higher than 100%, which resulted in the enemies walking backward x)
Fixed a bug where the drones could case an error, which resulted in more errors (happened when you switched a drone while it was shooting and that shot would kill an enemy)
Fixed a bug where red random items would sometimes give items of lower rarity
Fixed a placeholder text bug
Fixed a bug where sometimes too many tree were rendered which caused an error for the dropping leaves visual effect
Hopefully) Fixed a bug where the dutch language would show up (while it is not fully translated yet)
Source
Changelog.gg summarizes and formats this update. How we read updates.
