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Steam News8 August 20241y ago

Update 0.5.3

Fixes and changes for update 0.5.3 The friendly wizard now will keep on providing you items for shards after wave 100!

Full notes

Full Crystal Guardians TD update

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What changed

1 fix0 additions1 change0 removals
  • Balance
fixedThe friendly wizard now will keep on providing you items for shards after wave 100! - The critical strike damage of Head hunter now works with lightning tower scaling (and all other scaling) - Adjusted the scaling in endless mode. Wave 1000 should be much harder to reach - All endless enemies with the modifier Regeneration should heal now - Changed the descriptions of some achievements where the description still said some old information - Changed the description of the gold amulet achievement. The items have to be in the tower inventory! (that's how it worked but I but a wrong description in the achievements) - Resolution of items in tower inventory is restored back to before previous update - Fixed a bug where you did not get the achievement of unlocking all modifiers if you first beat two-lane hardmode, then one-lane hardmode (while having all requirements met) - Fixed a bug where the game would freeze for seconds to minutes when unlocking either the lightning tower abilities, or the spike tower ability - Fixed a bug where if you had too many lightning towers and used the Lightning Focus recipe, the amount of lightning strikes would be too much which resulted in an error - Fixed a bug where an error would occur if the friendly wizard's shop would display a highest rarity item - Fixed an issue where pressing Escape in the main menu screen would generate an error - Fixed the naming of the items to be more consistent with the previous items (Uppercase consistency) - Fixed a bug where the damage calculations of Damage releaser was incorrect. - Fixed a bug which introduced some minor number inconsistencies in the post game screen
changedBuffed Overpowered mace 375% -> 425% - Buffed Damage releaser 600% -> 750% - Nerfed Head hunter 400% -> 375%
Buffed Overpowered mace375%425%Buffed Overpowered mace increased, buffBuffed Overpowered mace 375% -> 425% - Buffed Damage releaser600%750%Buffed Overpowered mace 375% -> 425% - Buffed Damage releaser increased, buff

Crystal Guardians TD changes

fixedThe friendly wizard now will keep on providing you items for shards after wave 100! - The critical strike damage of Head hunter now works with lightning tower scaling (and all other scaling) - Adjusted the scaling in endless mode. Wave 1000 should be much harder to reach - All endless enemies with the modifier Regeneration should heal now - Changed the descriptions of some achievements where the description still said some old information - Changed the description of the gold amulet achievement. The items have to be in the tower inventory! (that's how it worked but I but a wrong description in the achievements) - Resolution of items in tower inventory is restored back to before previous update - Fixed a bug where you did not get the achievement of unlocking all modifiers if you first beat two-lane hardmode, then one-lane hardmode (while having all requirements met) - Fixed a bug where the game would freeze for seconds to minutes when unlocking either the lightning tower abilities, or the spike tower ability - Fixed a bug where if you had too many lightning towers and used the Lightning Focus recipe, the amount of lightning strikes would be too much which resulted in an error - Fixed a bug where an error would occur if the friendly wizard's shop would display a highest rarity item - Fixed an issue where pressing Escape in the main menu screen would generate an error - Fixed the naming of the items to be more consistent with the previous items (Uppercase consistency) - Fixed a bug where the damage calculations of Damage releaser was incorrect. - Fixed a bug which introduced some minor number inconsistencies in the post game screen
changedBuffed Overpowered mace 375% -> 425% - Buffed Damage releaser 600% -> 750% - Nerfed Head hunter 400% -> 375%

Fixes and changes for update 0.5.3

  • The friendly wizard now will keep on providing you items for shards after wave 100! - The critical strike damage of Head hunter now works with lightning tower scaling (and all other scaling) - Adjusted the scaling in endless mode. Wave 1000 should be much harder to reach - All endless enemies with the modifier Regeneration should heal now - Changed the descriptions of some achievements where the description still said some old information - Changed the description of the gold amulet achievement. The items have to be in the tower inventory! (that's how it worked but I but a wrong description in the achievements) - Resolution of items in tower inventory is restored back to before previous update - Fixed a bug where you did not get the achievement of unlocking all modifiers if you first beat two-lane hardmode, then one-lane hardmode (while having all requirements met) - Fixed a bug where the game would freeze for seconds to minutes when unlocking either the lightning tower abilities, or the spike tower ability - Fixed a bug where if you had too many lightning towers and used the Lightning Focus recipe, the amount of lightning strikes would be too much which resulted in an error - Fixed a bug where an error would occur if the friendly wizard's shop would display a highest rarity item - Fixed an issue where pressing Escape in the main menu screen would generate an error - Fixed the naming of the items to be more consistent with the previous items (Uppercase consistency) - Fixed a bug where the damage calculations of Damage releaser was incorrect. - Fixed a bug which introduced some minor number inconsistencies in the post game screen

  • Buffed Overpowered mace 375% -> 425% - Buffed Damage releaser 600% -> 750% - Nerfed Head hunter 400% -> 375%

Source

Steam News / 8 August 2024

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