Update log
Full Crystal Conquest update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- UI and audio
- Balance
- Fixes
- Store
- Performance
New Features:
Cloak and dagger your way to victory with the unlockable Illusionist class!
Added voice chat to private lobbies. See the voice settings menu in the hub
Added tutorials to practice blocking and to defeat the practice bot
Added a minor shop tutorial
Balancing Changes:
Slightly increased the strength of the friendly bots in the Gauntlet
Buffed bow damage by 11%
Made throwing easier for spells
Targeted spells now have a wider angle for targeting
Most ranged golems/monsters now use the neutral Force element with their projectiles, so each class is equally effective at blocking these attacks
Slightly reduced the attack speed of ranged golems/monsters
Weapons and spells which cause a status effect now require a full charge to cast
Bug Fixes:
Fixed an bug where a selection circle could get stuck on you
Fixed an issue where you throwing one weapon could cause both weapons to be thrown
Fixed an issue where weapons might not collide with another player who uses the same weapons
Fixed a bug where basic cast spells would sometimes not appear in your hand after using double handed charging
Fixed some issues with blocking melee golem attacks
Improved the ease in which items can be grabbed at the Conquest shop
Fixed some issues that the Monk was having with grabbing certain items
Ensured that cooldowns are cleared upon death
Fixed the inability to auto-cast certain spells
Fixed an issue that was causing weapons to fluctuate in size
Fixed a bug where the grab menu button could be triggered while holding an object
Many stability improvements
Source
