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Steam News5 January 20242y ago

Crystal Comet 0.96.26.16 update.

Crystal Comet 0.96.26.16: FUN STUFF: - Made menu more explosive: Added rumble to the explosions when selecting certain options. - Replaced a mouth sound effect that was used as a placeholder *cough*.

Full notes

Full Crystal Comet update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change0 removals
  • UI and audio
  • Gameplay
  • Compatibility
addedFUN STUFF: - Made menu more explosive: Added rumble to the explosions when selecting certain options. - Replaced a mouth sound effect that was used as a placeholder *cough*. It was the spinning sound of the frozen Valkyrie's spear.
addedACESSIBILITY THINGS: - Created option to turn down / increase volume of dialogue. - Added option to turn gamepad rumble on / off for xbox pads (other pads may or may not rumble depending on make).
changedADJUSTMENTS: - Adjusted spacing for Minime powerup and decoys as some players found it hard to tell whether they were shooting when they fly close to an allied players ship. - Adjusted start volume of game as streamers were turning it down so that it is initially lower. You may need to go into options and adjust dialogue volume accordingly if you are in the closed beta.
fixedANNOYING BUGS: - Fixed minor bug where when quit game prompt was active and selecting "no" to quit it would activate whatever menu item was currently highlighted by the menu selector. - Fixed an issue where sometimes (rarely) pads would rumble and not stop. - Fixed issue where mini-me powerup would jiggle when in position near a players/allies ship. - Fixed issue where allied AI were sometimes not dropping powerups for players when a player did not have one. - Fixed layering issue related to bandit boss and mini-boss drawing at incorrect depths. - Fixed bug where level ambience background music was being treated as SFX voume and would play at the incorrect vaules - Audio bugs are literally the worst. - Fixed issue where correct achievement icons (based on achievement type) where not being drawn via in game achievement system and was just drawing a default icon.
addedNEXT WEEK ON LET'S GET THIS GAME DONE & STOP MESSING AROUND: - Add steam achievements to in game achievement system... - Start work on true last boss.

Crystal Comet changes

addedFUN STUFF: - Made menu more explosive: Added rumble to the explosions when selecting certain options. - Replaced a mouth sound effect that was used as a placeholder *cough*. It was the spinning sound of the frozen Valkyrie's spear.
addedACESSIBILITY THINGS: - Created option to turn down / increase volume of dialogue. - Added option to turn gamepad rumble on / off for xbox pads (other pads may or may not rumble depending on make).
changedADJUSTMENTS: - Adjusted spacing for Minime powerup and decoys as some players found it hard to tell whether they were shooting when they fly close to an allied players ship. - Adjusted start volume of game as streamers were turning it down so that it is initially lower. You may need to go into options and adjust dialogue volume accordingly if you are in the closed beta.
fixedANNOYING BUGS: - Fixed minor bug where when quit game prompt was active and selecting "no" to quit it would activate whatever menu item was currently highlighted by the menu selector. - Fixed an issue where sometimes (rarely) pads would rumble and not stop. - Fixed issue where mini-me powerup would jiggle when in position near a players/allies ship. - Fixed issue where allied AI were sometimes not dropping powerups for players when a player did not have one. - Fixed layering issue related to bandit boss and mini-boss drawing at incorrect depths. - Fixed bug where level ambience background music was being treated as SFX voume and would play at the incorrect vaules - Audio bugs are literally the worst. - Fixed issue where correct achievement icons (based on achievement type) where not being drawn via in game achievement system and was just drawing a default icon.
addedNEXT WEEK ON LET'S GET THIS GAME DONE & STOP MESSING AROUND: - Add steam achievements to in game achievement system... - Start work on true last boss.

Crystal Comet 0.96.26.16:

FUN STUFF: - Made menu more explosive: Added rumble to the explosions when selecting certain options. - Replaced a mouth sound effect that was used as a placeholder *cough*. It was the spinning sound of the frozen Valkyrie's spear.

ACESSIBILITY THINGS: - Created option to turn down / increase volume of dialogue. - Added option to turn gamepad rumble on / off for xbox pads (other pads may or may not rumble depending on make).

ADJUSTMENTS: - Adjusted spacing for Minime powerup and decoys as some players found it hard to tell whether they were shooting when they fly close to an allied players ship. - Adjusted start volume of game as streamers were turning it down so that it is initially lower. You may need to go into options and adjust dialogue volume accordingly if you are in the closed beta.

ANNOYING BUGS: - Fixed minor bug where when quit game prompt was active and selecting "no" to quit it would activate whatever menu item was currently highlighted by the menu selector. - Fixed an issue where sometimes (rarely) pads would rumble and not stop. - Fixed issue where mini-me powerup would jiggle when in position near a players/allies ship. - Fixed issue where allied AI were sometimes not dropping powerups for players when a player did not have one. - Fixed layering issue related to bandit boss and mini-boss drawing at incorrect depths. - Fixed bug where level ambience background music was being treated as SFX voume and would play at the incorrect vaules - Audio bugs are literally the worst. - Fixed issue where correct achievement icons (based on achievement type) where not being drawn via in game achievement system and was just drawing a default icon.

NEXT WEEK ON LET'S GET THIS GAME DONE & STOP MESSING AROUND: - Add steam achievements to in game achievement system... - Start work on true last boss.

Source

Steam News / 5 January 2024

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