Hey everyone, this is Zodiac GameLab. The incremental game Crystal Ascend has made some progress! View on Steam The crystal effects are almost done, but the variety is still quite limited.
In this update1
Full notes
Full Crystal Ascend update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, this is Zodiac GameLab. The incremental game Crystal Ascend has made some progress!
What changed
0 fixes3 additions3 changes0 removals
Gameplay
Balance
changedI used Blender to create several different crystal shapes and have them spawn randomly. This makes things look less monotonous.
changedThere are also two sizes. Larger crystals have more health and contain more aether.
changedCrystals of the same size differ only in appearance; their collision boxes are exactly the same.
addedThis won’t be the final version—there are still plenty of effects to add, but I’ll stop here for now.
addedAbout this GameA simple incremental game where you nurture crystal elementals by destroying floating crystals and harvesting aether. Upgrade the skill tree, unlock new abilities to gather resources faster, and build your ultimate crystal companions.
addedAbout this GameIf you’re interested, feel free to add to wishlist 😊
Crystal Ascend changes
changedI used Blender to create several different crystal shapes and have them spawn randomly. This makes things look less monotonous.
changedThere are also two sizes. Larger crystals have more health and contain more aether.
changedCrystals of the same size differ only in appearance; their collision boxes are exactly the same.
addedThis won’t be the final version—there are still plenty of effects to add, but I’ll stop here for now.
addedA simple incremental game where you nurture crystal elementals by destroying floating crystals and harvesting aether. Upgrade the skill tree, unlock new abilities to gather resources faster, and build your ultimate crystal companions.
The crystal effects are almost done, but the variety is still quite limited.
I used Blender to create several different crystal shapes and have them spawn randomly. This makes things look less monotonous.
There are also two sizes. Larger crystals have more health and contain more aether.
Crystals of the same size differ only in appearance; their collision boxes are exactly the same.
This won’t be the final version—there are still plenty of effects to add, but I’ll stop here for now.
About this Game
A simple incremental game where you nurture crystal elementals by destroying floating crystals and harvesting aether. Upgrade the skill tree, unlock new abilities to gather resources faster, and build your ultimate crystal companions.