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Steam News23 July 20261mo ago

Crystal Ascend Playtest is closing soon! The Demo is ready for download shortly!

Hey everyone, this is Zodiac GameLab. The Playtest version of my incremental game Crystal Ascend is coming to an end!

In this update2

Full notes

Full Crystal Ascend update

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Repeated intro

Hey everyone, this is Zodiac GameLab. The Playtest version of my incremental game Crystal Ascend is coming to an end!

What changed

0 fixes9 additions2 changes0 removals
  • Compatibility
  • Performance
  • Gameplay
  • Balance
  • UI and audio
addedI'm very glad that so many of you participated in the beta and provided valuable feedback. Thank you all! My Demo version has taken into account many of the suggestions from the Playtest, and I've added even more playable content. All the content is now complete, and I'm ready to present a polished and refined version to everyone.
changedSince the numerical balance of the Demo has changed quite a bit, and for stability reasons, Playtest saves will not carry over to the Demo.
addedThe Playtest will officially end on July 24 , and the test entry has already been closed. If you're new here and want to try the game, please add it to your wishlist! Our Demo will be available for download very soon, and you'll receive an email notification the moment it's playable.
addedCompared to the Playtest version, the Demo includes the following major improvements:The wave duration in the Playtest was too short, leading to a less satisfying experience. In the Demo, I've added nodes across the early, mid, and late game that extend wave duration. This gives you more time to enjoy smashing crystals as your power grows, making the overall pacing much better. Steam post image
changedCompared to the Playtest version, the Demo includes the following major improvements:The countdown timer now flashes and plays a sound alert when it drops below 5 seconds.
addedCompared to the Playtest version, the Demo includes the following major improvements:An in‑game counter has been added to show your current Aether stockpile in real time, so you can always keep track of your progress.

Crystal Ascend changes

addedI'm very glad that so many of you participated in the beta and provided valuable feedback. Thank you all! My Demo version has taken into account many of the suggestions from the Playtest, and I've added even more playable content. All the content is now complete, and I'm ready to present a polished and refined version to everyone.
changedSince the numerical balance of the Demo has changed quite a bit, and for stability reasons, Playtest saves will not carry over to the Demo.
addedThe Playtest will officially end on July 24 , and the test entry has already been closed. If you're new here and want to try the game, please add it to your wishlist! Our Demo will be available for download very soon, and you'll receive an email notification the moment it's playable.
addedThe wave duration in the Playtest was too short, leading to a less satisfying experience. In the Demo, I've added nodes across the early, mid, and late game that extend wave duration. This gives you more time to enjoy smashing crystals as your power grows, making the overall pacing much better. Steam post image
changedThe countdown timer now flashes and plays a sound alert when it drops below 5 seconds.

View on Steam

I'm very glad that so many of you participated in the beta and provided valuable feedback. Thank you all! My Demo version has taken into account many of the suggestions from the Playtest, and I've added even more playable content. All the content is now complete, and I'm ready to present a polished and refined version to everyone.

Since the numerical balance of the Demo has changed quite a bit, and for stability reasons, Playtest saves will not carry over to the Demo.

The Playtest will officially end on July 24, and the test entry has already been closed. If you're new here and want to try the game, please add it to your wishlist! Our Demo will be available for download very soon, and you'll receive an email notification the moment it's playable.

Compared to the Playtest version, the Demo includes the following major improvements:

  • The wave duration in the Playtest was too short, leading to a less satisfying experience. In the Demo, I've added nodes across the early, mid, and late game that extend wave duration. This gives you more time to enjoy smashing crystals as your power grows, making the overall pacing much better. Steam post image

  • The countdown timer now flashes and plays a sound alert when it drops below 5 seconds.

  • An in‑game counter has been added to show your current Aether stockpile in real time, so you can always keep track of your progress.

  • Detailed descriptions for Aether Cores and Rainbow Crystals have been added. Right‑click any node in the skill tree to view them.

  • A new Iron Elemental has been added! After awakening your initial Elemental, you can use the harvested Elemental Seeds to unlock it in the Elemental selection screen.

  • A new Dark Ultimate Elemental has also been added, unlocked in the same way as the Iron Elemental. The Ultimate Elemental inherits all the skill trees from its lower‑tier counterpart, while offering even more upgrade options. If you felt the Playtest ended just as you hit the late game and didn't get to fully enjoy it, the Ultimate Elemental is tailor‑made for you – you can keep playing with your fully built end‑game skill set, with even more room to grow. Endless late‑game, endless fun!

About this Game

A simple incremental game where you nurture crystal elementals by destroying floating crystals and harvesting aether. Upgrade the skill tree, unlock new abilities to gather resources faster, and build your ultimate crystal companions.

If you’re interested, feel free to add to wishlist 😊

Source

Steam News / 23 July 2026

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