In this update12
Full notes
Full Crypt of the NecroDancer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- UI and audio
- Events
- Fixes
Crypt of the NecroDancer changes
Crypt of the NecroDancer v4.1.1 is now available!
Happy Rhythm Fest everyone! We're celebrating with a new update, discounts on Crypt of the NecroDancer and all DLC, and the Rift of the NecroDancer demo is back if you didn't get a chance to play it last time.
https://store.steampowered.com/app/3029150/Rift_of_the_NecroDancer_Demo/
Now on to the patch notes!
New features
Added Win Streak tracking to All Zones Mode
Deathless Mode's win counter is shared with the win streak tracker
Deathless Mode now allows interrupting win streaks on the first floor to switch to a different mode or character
All Zones Mode runs now automatically submit to the corresponding Deathless Mode leaderboards upon completion
Each combination of character and game mode tracks its own win streak individually
Win streaks are preserved when quitting to the lobby on the run summary menu or the first floor after a win
Win streaks are lost when quitting to the lobby (after the first floor), quick restarting mid-game or losing a run
Menu options that are about to break a win streak now show a warning message while on a streak
Added an option to toggle DLC playtime being counted separately on supported platforms
Added a 1 in 1024 chance for Dice Traps to spawn a rare enemy
Added controller rumble options to the "Reassign controls" menu
Added HUD indicators for diagonal movement button bindings to the lobby while playing Diamond, Klarinetta or Miku
This can be disabled in the options
Added visual spark effect for ground wires in Zone 5
Added a "Restore Unlock Progress" menu under "Manage save data"
This makes specific game content (characters, zones, items, NPCs) quickly accessible if they've previously been unlocked on another platform
Added an option to enable floating selection boxes in the editor when copying and pasting
Balance changes
Changed Miku to no longer take damage when pressing too many buttons in a single beat
Standing still by not pressing any buttons for a beat will still inflict damage as before
Changed Zone 4 walls to be breakable without a shovel if the AMPLIFIED DLC is disabled
This helps Miku traverse Zone 4 more easily, as she cannot pick up shovels
Changed Pawnbroker to present a unique scroll as a special offer to Miku
Changed enemies disintegrated via teleportation to drop gold, increase multiplier and reduce cooldowns
This most commonly occurs when dashing into an enemy against an unbreakable wall as Miku
Changed Shrine of the Feast to no longer appear for Aria and Coda
Changed Shield of Shove to push frozen and sunken enemies
Changed Chaunter to possess Skeleton Knights directly with piercing attacks
Changed Granite Golems to move more slowly in Randomizer Mode
Changed Pixies to heal the player when pushed into them (via Bounce Trap or Shovemonster)
Changed Red Chests on boss floors to no longer contain Backpack, Holster or Cursed Potion
Modding features
Added support for passing 4x4 matrices to VertexBuffer.setTransform() and GFX.setGlobalTransform()
Added functions VertexBuffer.read() /.write() to manipulate raw vertex attributes
Added function VertexBuffer.getQuadCount() to check how many triangle pairs have been drawn
Added function VertexBuffer.hook() to intercept calls to VertexBuffer.draw() /.drawText() /.drawQuad()
Added function VertexBuffer.isHooked() to check if a vertex buffer has been hooked for the current frame
Added function placementUtils.isImpassable() to check if a tile contains an obstacle or stationary enemy
Added function placementUtils.isBlocking() to check if a tile is the only way to pass between adjacent tiles
Added component itemGlobalBan to automatically ban an item for all characters
Added component inventoryUnbannedItems to lift bans for items with specific components
Added component tilePassabilityInhibitor to mark an entity as an impassable obstacle
Added component Sync_itemShrinkingFlashEffect to highlight items in the HUD regardless of stackability
Added component enemyPoolRare to mark enemies as rare
Added parameter ev.weapon to event.objectCheckAttack, allowing attacks to be restricted to a single weapon
Added field shape to return value of PlacementUtils.getRoomAt() and related functions
Added field targetFlags to component Coldsteel_itemTunnelAttack
Added field disableSwipe to component attackOnPartialMove
Added attribute hardModeMinibosses to enum LevelSequence.Zone
Added attribute hardModeMinibossPosition to enum Boss.Type
Added data field randomizer to CustomEntities.extend when using the enemy template
Changed invalid component accesses on entities to no longer raise an error for packaged mods
Changed Pawnbroker to present a Potion as a special offer if all other items are banned, instead of no item
Added a custom rule to enable an additional shop-restocking effect for Ring of Charisma (SYNCHRONY DLC)
This is currently disabled by default, but might become a permanent change in a future update based on feedback
Bugfixes
Gameplay bugfixes
Fixed Gorgon Statues not appearing on the next level after falling through a trapdoor
Fixed Familiars failing to affect enemies larger than one tile
Fixed Miku being able to build up unlimited "SING" ability charges on boss floors
Fixed Miku incorrectly double-hitting enemies when performing an electric attack
Fixed Deep Blues being able to instantly attack the player when hit by an electric attack
Fixed Wisps materializing too close to players if a Monocle, Circlet of Telepathy or Glass Torch is picked up
Fixed Dragons and Nightmares being able to stomp other enemies posthumously
Fixed shrines placing their items at unreasonably long distances if the tiles below the shrine are occupied
Fixed Shrine of Sacrifice placing items on top of gold if the enemy is killed underneath the shrine
Fixed Dove getting stuck on boss floors in Ensemble Mode when using a bomb to teleport the miniboss
Fixed Deep Blues breaking the rules of chess while castling in rare cases
Fixed Chaunter not dropping the Golden Lute on death
Fixed Cadence's penultimate boss passing through incorporeal Ghosts during phase 2
Fixed Berserk Spell ending if one of Reaper's soul familiars bumps into an enemy
Fixed Nocturna not dropping the Golden Lute when dying while in Bat Form
Fixed monsters charmed by Miku's "SING" ability not dropping their items upon healing Miku
Fixed Miku's "SING" ability instantly vaporizing Mimics and their loot
Fixed Red and Blue Dragons moving too quickly if knocked back after exhaling
Fixed some levels being impassable for Monk/Coda without items if the SYNCHRONY DLC is disabled
Fixed Dancepad mode causing zones to generate in an incorrect order when playing Aria
Fixed Mannequins not accounting for cursed hearts
Fixed Miku getting stuck behind locked chests/cages
Fixed"I love gooooooold!" achievement not being unlocked when playing as Nocturna
Level generation bugfixes
Fixed Zone 3 generating differently for the same seed depending on whether the Shopkeeper is alive
Fixed Wind Gargoyles sometimes obstructing shop entrances
Fixed Thief and Cracked Floors sometimes appearing in secret rooms
Fixed Bounce Traps sometimes pointing into walls
Fixed Sarcophagi causing some layouts to be impassable for Monk/Coda
Fixed Shop Wall Mimics rarely being placed at incorrect locations
Fixed cracked walls rarely obstructing the path through the level for Monk and Coda
Fixed inconsistent training staircase position for hot and cold Zone 3 monsters
Audio bugfixes
Fixed Miku's voice lines becoming nearly inaudible while shrunk
Fixed Banshee's deafening effect ceasing if an enemy damages the Banshee
Fixed Banshee's and Monstrous Shopkeeper's screams not stopping when transformed into another enemy
Visual bugfixes
Fixed Miku's attack preview displaying inaccurately near enemies larger than one tile
Fixed run summary screen displaying an incorrect seed in All Characters Mode and Story Mode
Fixed Map, Monocle, and other vision items continuing to take effect after entering or leaving spectator mode
Fixed missing outline pixels on Obsidian Shield's equipment sprite
Fixed chat messages with line break characters obscuring the screen
Fixed Miku's armors not being obscured in Mystery mode
Fixed missing outline pixel in Miku's virtual armor
Fixed Gorgons not flashing upon turning into statues
Fixed Klarinetta's eyes glowing in the wrong color while electrified
Fixed Miku's attack causing enemies larger than one tile to bounce incorrectly
Fixed Mary visually appearing beneath her sheep in Phasing Mode while in the lobby
Fixed Mannequins' health bars not always being visible
Fixed animations briefly playing incorrectly after loading a save
Level editor bugfixes
Fixed Slimes and other stationary enemies being removed from custom dungeons when playing Monk or Coda
Fixed hidden playable characters still being listed in the level editor's side panel
Performance bugfixes
Fixed performance issues when playing very long Deathless Mode runs
Fixed performance issues after creating large numbers of text flyaways or attack swipes within a single level
Fixed performance issues if multiple different players activate Berserk Spell
Fixed post-game replay rarely causing errors while showing the perspective of the enemy that dealt the final blow
Engine bugfixes
Fixed SYNCHRONY DLC requiring a separate Steam launch option on macOS
Fixed crash when playing the SYNCHRONY DLC on Windows 7
Fixed freeze on Windows if the computer has not been shut down for a few days
Fixed freeze when changing the system clock on Linux while the game is running
Modding bugfixes
Fixed Klarinetta incorrectly causing modded weapons to perform attacks after moving
Fixed item bans sometimes being incorrectly auto-assigned to modded spells
Fixed Leprechauns not gaining extra health when playing as a modded character extending Eli's template
Fixed stairs and trapdoor penalty boxes unlocking when a miniboss is transmuted into another miniboss
Fixed error when an enemy with AI type PATTERN does not have the aiPattern component
Fixed errors if an entity has the sprite component, but not the spriteExtrapolatable component
Fixed error when calling audio.getPosition() in multi-instance mode
Fixed error when a modded character without the health component activates Shrine of Blood
Fixed flickering visuals when using VertexBuffer.drawQuad()
Fixed beat bars cutting out on Cadence's final boss when using custom music
Fixed Weekly Challenge leaderboards not handling custom rule changes correctly
Fixed Sync_excludeFromDiceTrap not having an effect on minibosses
Fixed Shrine of Blood appearing for modded health-locked characters
Fixed error when banning a component that doesn't exist
Fixed custom dungeon secret shops generating two overlapping entrance runes
Source
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