In this update9
Full notes
Full Crypt of the NecroDancer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Server
- Events
- Balance
- Store
Crypt of the NecroDancer changes
Crypt of the NecroDancer v3.6.1 is now available!
Changes
Changed possessed Headless Skeletons and Minotaurs to accept inputs while charging
Changed menu sliders to audibly indicate when their upper or lower value was hit
Changed controller button prompts to show D-Pad instead of Analog Stick when both are bound to the same action
Changed Xbox D-Pad icons to have a higher visual contrast
Changed latency calibration assistant to show up when launching the game for the first time on a new device
Changed latency and display settings to no longer cloud-sync across devices on subsequent launches
Changed unlock progression state to be tied to user accounts, instead of being shared across all accounts on the same device
Changed Custom Music 'Manual Beats' mode to cover the full song when only inputting a short sequence of beats
Modding
Added support for tagging settings to be explicitly excluded from cloud synchronization
Added rhythmLeniency status effect
Added component rhythmLeniencyOnLevelStart
Added component rhythmLeniencyOnUnspectate
Added component itemDeathProtection
Added component spawnableFollowOwnershipChanges
Added field itemConsumeOnLethalHit.bypassFlags
Changed autoCastCheckLineOfSight to default to WALL collisions
Changed autoCastCheckLineOfSight to ignore collisions on the target tile
Changed event.objectKill to always pass ev.damageType
Bugfixes
Gameplay bugfixes
Fixed Ring of Protection converting cursed health into regular health
Fixed Ring of Protection not working if the wearer only has cursed hearts
Fixed Ring of Protection being outprioritized by the Potion if picked up later
Fixed Ring of Peace sometimes causing an extra heart container to be granted after dying
Fixed Ogres sometimes attacking without raising their club
Fixed some Onyx weapons being much rarer in locked shops than intended
Fixed enemies, crates, chests, shrines and walls sometimes spawning inside the shop in Zone 3
Fixed player not being shrunk when unequipping protective footwear while standing on top of ooze
Fixed Death Metal sometimes keeping his shield after taking more than 9 hearts of damage in one hit
Fixed clockwise rotating bounce traps not appearing in Zone 3
Fixed all rotating bounce traps on a level sharing the same rotation direction
Fixed Evil Eyes' and Blademasters' lunge attacks not dealing damage to multiple players standing on the same tile
Fixed Slimes' initial directions being randomized between seeded runs of the same dungeon
Fixed Klarinetta not getting shrunk when killing a Warlock on Ooze
Chaunter bugfixes
Fixed possessed Headless Skeletons moving to the beat in No Beat Mode
Fixed Chaunter taking damage from its own safe bombs when possessing/unpossessing an enemy
Fixed Chaunter not always receiving credit for kills made by the Rat Familiar
Input bugfixes
Fixed boss intro screen sometimes letting movement key presses through
Fixed missed beats after the Berserk status effect ends
Fixed missed beats after the Heart Transplant's effect ends
Fixed missed beats when the entering phase 2 of Cadence's final boss
Fixed missed beats while possessing a Headless Skeleton in No Beat mode
Fixed"Missed!" flyaway incorrectly appearing while the Berserk status effect is active
Fixed controller auto-detection not working correctly while a menu is open
Fixed latency calibration button prompts not updating when plugging in a controller
Fixed tutorial button prompts not updating when plugging in a controller
Fixed tutorial displaying "None" for the "Skip tutorial" button prompt when using a controller
Engine bugfixes
Fixed images being pre-loaded during first-time latency calibration, leading to framerate drops
Fixed Green Bat achievement progress counter getting stuck if a Green Bat was killed while offline
Fixed local changes to the configuration file being overwritten by Cloud Synchronization
Fixed configuration file sometimes being corrupted when saving multiple times in rapid succession on a slow hard drive
Fixed potential crashes when signing into GOG GALAXY on Linux
Fixed save data from older versions of the game being imported multiple times across user accounts
Fixed error when King Conga's zombies are transmuted into different enemies
Fixed lobby music playing briefly before changelog menu is visible
Visual bugfixes
Fixed tutorial level displaying the 'Low Percent' indicator in the pause menu
Fixed Wisps displaying an invalid sprite in Mystery Mode after being attacked
Fixed incorrect swipes when a charmed or possessed enemy attacks Nocturna's penultimate boss
Level editor bugfixes
Fixed level editor not saving the coin counts of merged gold piles correctly
Fixed incorrect sprite offset when using the level editor's Move Tool on a Dove player
Source
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