Full notes
Full Crypt Hunter update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Sorry we haven't written patch notes in a while, we have been updating pretty regularly so if you want a comprehensive list of what has been added, here it is!
Major Changes
Added a new level type, The sewer! this is just the start and we will be expanding these even more in upcoming updates.
New Cel-Shading! enemies and certain items are cel-shaded now, but it's going to expand to much more.
New AI. Now enemies won't be able to see you around corners and will act generally smarter.
Smaller Changes
Added doors to dungeons.
Climbable ladders added to some dungeons. squeeze the trigger with an empty hand to grip the ladder.
Look at weapons to see their stats.
Press left on your pad without movement to see your own personal stats.
Armor on enemies will increase their defenses.
Sword swings are based on physical swinging. you can no longer flail to do good damage, now you have to actually swing hard or stab better.
lots of bug fixes. if we find any bugs we try to fix them that day.
We have a lot of stuff upcoming, including new enemies and even bosses. So keep an eye out. we will be updating a lot more.
Source
Changelog.gg summarizes and formats this update. How we read updates.
