Full notes
Full Crypt Hunter update
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What changed
- Gameplay
We've been working hard to get more content into the game over the past two weeks and we are laying more foundations for that. Right now: Blocking! you can now use a weapon to block and defend. Added Snap turn mode so our Oculus customers should have a much easier time. Can now just slide your finger on the pad to move. The hand moves now and as such the grab mechanics are a little different. if you grab a weapon it will stick to your hand but when picking up things it will need to be held. Fixed the rats and bats to be closer to you and act more naturally. Coins are now in, and able to be picked up, but they aren't worth anything (yet). In the future: We are adding in new enemies very soon, but we need to make the ones we have now work with our new systems. It'll be worth it. Adding new Dungeons, we have new workflows for making dungeons that should make them much more detailed and much faster. adding in a new quest system and ai that will request actually give you the quests. It will be much more of a living world. Thanks for reading the march update, hope everyone is looking forward to the new changes!
Source
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