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Steam News5 October 20214y ago

DevDiary #7: What we do in the shadows (and in the open)

A long and tiring month is behind us. We implemented a huge chunk of mechanics into the build. The most important - oxygen. And some lesser ones, like PC energy or batteries for the flashlight.

In this update3

Full notes

Full Cryospace - survival horror in space update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedMonstersSimultaneously, our animator works on the movements of a new creature that entered our space dungeon. That lovely fellow will be one of our favorite pets :)

Cryospace - survival horror in space changes

addedSimultaneously, our animator works on the movements of a new creature that entered our space dungeon. That lovely fellow will be one of our favorite pets :)

A long and tiring month is behind us. We implemented a huge chunk of mechanics into the build. The most important - oxygen. And some lesser ones, like PC energy or batteries for the flashlight.

Monsters

We are also expanding enemies’ “portfolio” - currently, our graphics specialist is creating some scary variants of monsters.

Simultaneously, our animator works on the movements of a new creature that entered our space dungeon. That lovely fellow will be one of our favorite pets :)

Enviro

We also put a lot of energy into some environmental designs and tests. We were making some difficult decisions concerning hiding some loot on levels, creating places that may work as traps, building some puzzles and movable elements, and refining the look of our scary space wrack.

Demo

Now we are almost sure that we will be ready to show you the playable level at the beginning of 2022. Are you ready to play the demo of CryoSpace?

Source

Steam News / 5 October 2021

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