In this update2
Full notes
Full CRYO update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Everyone,
What changed
- Store
- Maps
- UI and audio
- Gameplay
- Fixes
- Performance
CRYO changes
We have enabled the ability to earn cosmetics this update. This is done currently in two different ways;
Achievements - Completing an achievement will unlock a corresponding cosmetic.
Penguins - Hidden around Delta-7 are penguin figurines. These are designed to be multi-match collectibles, so you will need to play the map quite a bit to unlock everything.
Both the methods above have UI in the lobby changing room to show your progress to unlocking new cosmetics.
There's also 15 new achievements in this update.
For those not on discord (Come join us!), we have an informal Trello we're keeping up to date. You can find that here https://trello.com/b/3GtPTbDV/cryo-feature-roadmap
Changes / Additions
Added Cosmetics
Improved the noise meter to be much more accurate
Lobby lighting has been improved
Stalker no longer plays chase music when in stalk mode
Escaping in a vehicle no longer plays the low pass filter (muffled)
Several interactions now trigger the AI noise meter (body flashlights, door latches, vents etc)
Metal floors now make more noise
Monsters won't investigate player footsteps if they are made when crouched
Base layout maps will now appear in high resolution, even on low texture quality
New escape music
Added a new room to the lodgings
AI will now detect dropped items
Added player list to tablet (basic)
Dead players now have a "dead only" voice channel
Improved lighting quality on Delta 7
Added penguins to Delta 7 (collectibles that unlock cosmetics)
Reduced memory consumption in Delta 7
Made the lobby mirror clearer
Improved reflections of the maintenance area
Added 15 new Achievements
Implemented basic language support for French, Italian and Chinese (this is unfinished)
Bug Fixes
Fixed an issue where the feral could throw pipes at downed players which broke animations
Fixed plays clipping through walls after kills
Fixed AI running in place on the player's body after a kill
Fixed AI sometimes not killing players who enter hiding spots in front of them
Fixed an issue causing camera locks when states are changed
Fixed a bug causing players to get stuck in the hiding animation
Fixed a bug causing the tablet the auto-open after leaving a hiding spot
Fixed a bug causing the grabbers to generate "panic" sounds when the player was near
Fixed an issue where the enter on the numpad wasn't registering
Fixed auto-uncrouching when sending a tablet message
Fixed blowtorch not progressing the objective
Fixed blowtorch allowing you to cut the same chain twice
Fixed a problem where players couldn't uncrouch in some doorways
Fixed AI getting stuck (and will teleport stuck monsters)
Fixed some clipping item spawns
Fixed timer reset noise playing when picking up digital timer
Fixed an issue that could make the AI ignore distractor objects
Fixed freeze transferring when being resurrected
Fixed an issue where players could talk after death
Fixed an issue where the AI could clip through doors to open them
Fixed an issue where the lobby would not be joinable through steam after going back to the lobby
Fixed an issue where the body flashlight was active during respawn
Fixed some invalid reflection probes
Fixed glowing red cement bags
Fixed light probes for objects in labs
Fixed an issue where monsters wouldn't kill players despite colliding with them
Fixed an issue where weather wouldn't render when looking outside via a window
Fixed female hair so it's not as wispy
Fixed a bug where you couldn't input the password for the panic room laptop
Fixed a buffer error when using the intercom
Fixed a problem where the feral would constantly aggro a player going into vent
Fixed an issue where players would get stuck jumping a railing in the stairwells
Fixed an issue where fixing the printer jam could drain your item
Fixed an issue where some fridges wouldn't open on the first interaction
Fixed an area of Lodgings A where there was no footsteps
Fixed an issue where animations and controls could break after being killed by AI
Source
Changelog.gg summarizes and formats this update. How we read updates.
