CRYO
Steam News 23 November 20255mo ago

CRYO - Cosmetics Update

Hello Everyone, We have enabled the ability to earn cosmetics this update. This is done currently in two different ways; Achievements - Completing an achievement will unlock a corresponding cosmetic. Penguins - Hidden a…

Update log

Full CRYO update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello Everyone,

Extracted changes

26 fixes10 additions9 changes2 removals
  • Gameplay
  • Store
  • Maps
  • UI and audio
  • Fixes
addedWe have enabled the ability to earn cosmetics this update. This is done currently in two different ways;
changedAchievements - Completing an achievement will unlock a corresponding cosmetic.
changedPenguins - Hidden around Delta-7 are penguin figurines. These are designed to be multi-match collectibles, so you will need to play the map quite a bit to unlock everything.
addedBoth the methods above have UI in the lobby changing room to show your progress to unlocking new cosmetics.
addedThere's also 15 new achievements in this update.
addedChanges / AdditionsAdded Cosmetics

We have enabled the ability to earn cosmetics this update. This is done currently in two different ways;

  1. CosmeticAchievementsCompleting an achievement will unlock a corresponding cosmetic.
  2. CosmeticPenguinsHidden around Delta-7 are penguin figurines. These are designed to be multi-match collectibles, so you will need to play the map quite a bit to unlock everything.

Both the methods above have UI in the lobby changing room to show your progress to unlocking new cosmetics.

There's also 15 new achievements in this update.

For those not on discord (Come join us!), we have an informal Trello we're keeping up to date. You can find that here https://trello.com/b/3GtPTbDV/cryo-feature-roadmap

Changes / Additions

- Added Cosmetics

- Improved the noise meter to be much more accurate

- Lobby lighting has been improved

- Stalker no longer plays chase music when in stalk mode

- Escaping in a vehicle no longer plays the low pass filter (muffled)

- Several interactions now trigger the AI noise meter (body flashlights, door latches, vents etc)

- Metal floors now make more noise

- Monsters won't investigate player footsteps if they are made when crouched

- Base layout maps will now appear in high resolution, even on low texture quality

- New escape music

- Added a new room to the lodgings

- AI will now detect dropped items

- Added player list to tablet (basic)

- Dead players now have a "dead only" voice channel

- Improved lighting quality on Delta 7

- Added penguins to Delta 7 (collectibles that unlock cosmetics)

- Reduced memory consumption in Delta 7

- Made the lobby mirror clearer

- Improved reflections of the maintenance area

- Added 15 new Achievements

- Implemented basic language support for French, Italian and Chinese (this is unfinished)

Bug Fixes

- Fixed an issue where the feral could throw pipes at downed players which broke animations

- Fixed plays clipping through walls after kills

- Fixed AI running in place on the player's body after a kill

- Fixed AI sometimes not killing players who enter hiding spots in front of them

- Fixed an issue causing camera locks when states are changed

- Fixed a bug causing players to get stuck in the hiding animation

- Fixed a bug causing the tablet the auto-open after leaving a hiding spot

- Fixed a bug causing the grabbers to generate "panic" sounds when the player was near

- Fixed an issue where the enter on the numpad wasn't registering

- Fixed auto-uncrouching when sending a tablet message

- Fixed blowtorch not progressing the objective

- Fixed blowtorch allowing you to cut the same chain twice

- Fixed a problem where players couldn't uncrouch in some doorways

- Fixed AI getting stuck (and will teleport stuck monsters)

- Fixed some clipping item spawns

- Fixed timer reset noise playing when picking up digital timer

- Fixed an issue that could make the AI ignore distractor objects

- Fixed freeze transferring when being resurrected

- Fixed an issue where players could talk after death

- Fixed an issue where the AI could clip through doors to open them

- Fixed an issue where the lobby would not be joinable through steam after going back to the lobby

- Fixed an issue where the body flashlight was active during respawn

- Fixed some invalid reflection probes

- Fixed glowing red cement bags

- Fixed light probes for objects in labs

- Fixed an issue where monsters wouldn't kill players despite colliding with them

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Source

Steam News / 23 November 2025

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