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Steam News31 October 20259mo ago

CRYO Patch #1

Changes and New Features Loading screen hints have been added Texts have been updated to help players find/understand objectives Easy difficulty will now only have a single objective and it will never be the CCTV one Mi

In this update2

Full notes

Full CRYO update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes9 additions13 changes6 removals
  • Gameplay
  • UI and audio
  • Maps
  • Performance
  • Fixes
addedChanges and New FeaturesLoading screen hints have been added
changedChanges and New FeaturesTexts have been updated to help players find/understand objectives
changedChanges and New FeaturesEasy difficulty will now only have a single objective and it will never be the CCTV one
addedChanges and New FeaturesMicrophones can now be reduced even further
changedChanges and New FeaturesVarious audio improvements to occlusion, reverb, footsteps etc
changedChanges and New FeaturesMore variation for the grabber audio

CRYO changes

addedLoading screen hints have been added
changedTexts have been updated to help players find/understand objectives
changedEasy difficulty will now only have a single objective and it will never be the CCTV one
addedMicrophones can now be reduced even further
changedVarious audio improvements to occlusion, reverb, footsteps etc

Changes and New Features

  • Loading screen hints have been added

  • Texts have been updated to help players find/understand objectives

  • Easy difficulty will now only have a single objective and it will never be the CCTV one

  • Microphones can now be reduced even further

  • Lobby passwords are now hidden (stream friendly) and appear on the lobby board

  • Various audio improvements to occlusion, reverb, footsteps etc

  • More variation for the grabber audio

  • Added the ability to self revive in singleplayer and Easy difficulty

  • Map wall decals have been adjusted to represent their respective keycards (i.e. red card -> red decals)

  • Some small audio additions when the feral is walking nearby

  • Increased the default FoV

  • New lighting around the base to make some areas easier to notice and navigate

  • The Stalker AI has been redone and will now "stalk" players. He also ambushes much more often.

  • We've reduced the headbob when downed

  • Motion detectors are now more likely to spawn in the locked labs

  • We've reduced the intensity of the body flashlight so it's not as annoying against the tablet

  • New spawn points have been added to the Gym and Printer Room

  • Added more signage around the map and included floor plans to help players understand where they are.

  • Large flashlights now drain a lot slower

  • Added FSR2 upscaling if DLSS isn't supported

  • Chain will now notify players that only double doors can be locked

  • Made tutorial text more noticeable

  • Defibrillator item has been added that will allow players to "resurrect" dead players

  • Toilets are now much more effective for hiding (we see a lot of players using them as hiding spots)

Bugfixes

  • Fixed AI getting stuck on distractor items

  • Fixed the visuals on hair that was causing it to result in bald-looking players

  • Snowtruck audio volume has been increased

  • Grabbers will no longer run in place

  • Lobby has had some audio issues fixed

  • The panic room notification now sends to chat correctly

  • Plants no longer block vision in fire and medical

  • AI shouldn't get stuck in the spot while searching for players as often (we're still looking into this fully)

  • Typing on the tablet will no longer speed up your "give up" bar when using space

  • Medkit vials no longer have crazy physics sometimes

  • Player positions are synced much better during kills

  • The game no longer ends if you trap the monster in the panic room

  • You should no longer clip in hiding spots

  • Synchronised hiding spots better so you shouldn't get desynced hiding

  • Bathroom reflection probes have been added to prevent you from going shiny in complete darkness

  • The stalker should no longer run at full speed in the walk animation when searching for players

  • Fixed an issue where players could walk into lockers

  • Fixed a bug where players could interact with hiding spots while the monster was also searching it

  • Fixed several spawners being hidden or floating

  • Fixed a bug that caused multiple of the same objective to sometimes appear in the tablet

  • Fixed a bug where the scaling was sometimes off for the cancel revive text

  • Fixed a bug where the panic room password would be in the decrypted list

  • Fixed a bug where items would desync when dropped sometimes

  • Fixed a bug where reviving would sometimes cause players to be disconnected

  • Fixed a bug where lobbies sometimes allowed more people to connect

  • Fixed chat not auto scrolling

  • Fixed a bug where the lobby password could cause a crash

  • Fixed a bug where getting jumped on by a grabber would lock your camera

  • Fixed a bug where getting into a vent after a feral pipe throw would prevent getting caught

Source

Steam News / 31 October 2025

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