Full notes
Full Cry of Athena Battle Simulator update
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What changed
- Gameplay
Cry of Athena Battle Simulator changes
Hello all!
We wanted to make this post to inform of you of Cry of Athena's progress. Testing is now in full swing, and starting with the"Blue Danube" trailer, we've begun our effort to bring more awareness to the game!
We’ve had many testers join our ranks in the meantime (NOTE: Testing is now closed due to having enough testers, but join the Discord below to see if more opportunities show up). Already, we’ve received a ton of useful feedback, and it’s allowed us to take note of all the things we must do to make the game ready for launch. As you might imagine, the list is quite long. The true scope of the game has begun to reveal itself!
Let’s jump to another topic for a second: who we are!
We are a tiny team. We all have obligations in real life that, for now, prevent us from working on this full time. We intend to focus on CoA full time as we close in on the release date, but putting a roof over our heads comes first! In fact, there is currently only one programmer (Kami, also the project lead) and he is needing to work a separate day job for a month or two before diving back into developing CoA full time.
Like many of you, we're also lifelong gamers, and that means we have a strong opinion about which studios we really want to emulate. And something that we’ve embraced is the idea of releasing a game only when it’s ready. After all, this will be the first title proudly developed by our company, Simulated Minds.
Lord GabeN once said, “Late is just for a little while. Suck is forever. We could try to force this thing [Half-Life] out the door, but that’s not the company we want to be…that’s not the relationship we want to have with our customers.”
Because we take that ethos seriously, we are announcing that we are delaying our initial release date, and the new release date is to be decided. Needless to say, the extra time spent refining the game will be time well spent.
A commonly asked question is whether this is coming for Quest - the short answer is yes, it will be developed after the Steam release. There'll be more details on this in the months to come.
Thank you for being a part of this journey with us, and tune into the official Discord for updates and to learn about testing:
Source
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