Full notes
Full Cry of Athena Battle Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- UI and audio
- Gameplay
- Workshop
Cry of Athena Battle Simulator changes
CoA Build 138-140 summary:
Zombies can zombify other humanoid units
Allow ranged units to fire out of trenches/defilades and generally target enemies better
Fixed zombies spamming damage and made AI fist melee much more polished and reliable
AI punches do 1.5x headshot damage instead of 20x (multiplier was like a bullet previously)
Melee AI damage others more reliably and fixed damaging others even when not attacking
Non-VR player flying camera moves faster
Fixed Orcs Having Human Charge Vocal
Fixed non-vr player character slow motion not slowing sounds, slightly sped up slow motion
Fixed footsteps overriding other sounds
Advanced injuries:
When legs are dismembered, units will still be alive but struggle to stand back up, eventually bleeding out
Shooting arms/hands off will disarm units and make them use their fists instead
Units run around when on fire and cannot attack
Explosions overhaul - explosions do tiered damage depending on distance: if close then likely death, if medium distance then likely to dismember legs but they are still alive, and if further then only knocks down units.
Dev notes
Major improvements to how injuries are handled in a first of a series of many upgrades to the injury system. Zombification has returned. Much more content and features to come.
CoA Build 137 summary
Substantial VR melee rebalancing: bladed and blunt weapons do more appropriate damage
Units are more easily dismembered by fast swings of bladed weapons
Stabs do much more appropriate damage (very little damage previously)
Allow destructible debris to damage units it hits
Fixed getting stuck on save screen for non-VR
Fixed Quick/Auto Saves not appearing in list
Player speed slowed slightly
Dev notes: This is the first of more melee balancing and improvements to come, as always feel free to give feedback as it evolves.
CoA Build 136 summary:
Great hammer significant upgrade/rebalancing: now launches and dismembers enemies
Added Tartarus Music: "Three Headed Hound"
Decreased Size of Blood Decals
Zombies don't stunlock themselves when attacking
Fixed "Effects" graphics setting not appearing
Dev message to players: Reminder that the demo will not be around forever in its current form with the amount of content it has, check out the previous announcement for details. Come join us in the Discord to discuss the game and what's next.
Source
Changelog.gg summarizes and formats this update. How we read updates.
