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Steam News15 August 20232y ago

v0.7.3 Catacombs Overhaul

The Catacombs level has been split into 3 subsections Bone Pit Graveyard Unholy Cathedral Gameplay Changes Increased enemy spawn rates during boss encounters Reduced ammo gained on pickup Reduced health on pickup 50 ->

In this update3

Full notes

Full CRUX update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions13 changes0 removals
  • Gameplay
  • Balance
changedGameplay ChangesIncreased enemy spawn rates during boss encounters
changedGameplay ChangesReduced ammo gained on pickup
changedGameplay ChangesReduced health on pickup 50 -> 25
changedGameplay ChangesReduced armor on pickup 50 ->25
changedGameplay ChangesIncreased health and armor respawn timers 10s -> 30s
changedGameplay ChangesUpdated weapon animations
health on pickup5025health on pickup decreased, nerfarmor on pickup5025armor on pickup decreased, nerfhealth and armor respawn timers10s30shealth and armor respawn timers increased, nerfrate of fire1013rate of fire increased, buff

CRUX changes

changedIncreased enemy spawn rates during boss encounters
changedReduced ammo gained on pickup
changedReduced health on pickup 50 -> 25
changedReduced armor on pickup 50 ->25
changedIncreased health and armor respawn timers 10s -> 30s

The Catacombs level has been split into 3 subsections

  • Bone Pit

  • Graveyard

  • Unholy Cathedral

Gameplay Changes

  • Increased enemy spawn rates during boss encounters

  • Reduced ammo gained on pickup

  • Reduced health on pickup 50 -> 25

  • Reduced armor on pickup 50 ->25

  • Increased health and armor respawn timers 10s -> 30s

  • Updated weapon animations

Plasma Rifle

  • Increased rate of fire 10 -> 13

  • Reduced direct impact damage by 2 (11 -> 9)

  • Area damage remains the same at 5

  • Increased max ammo 120 -> 150

  • Plasma RailgunReduced damage 60 -> 40
  • Increased headshot multiplier 2.5x -> 3x

  • New mechanic: Charge

  • Shooting the plasma rifle increased its charge up to 100%. This charge is applied to the next railgun shot. The level of charge is reflected by the lightning effects on the weapon

  • Plasma cannot be fired while Rail is in recovery

Perks

Springed (new) Increased jump and wall jump height

Searing Rage (new) Reduces incoming damage while below 30% HP

Parting Gifts (new) Chance for enemies to drop armor shards when killed by bullets

Retribution (new) Passively heal armor after not taking damage for 5s

Source

Steam News / 15 August 2023

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