In this update3
Full notes
Full CRUX update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
CRUX changes
The Catacombs level has been split into 3 subsections
Bone Pit
Graveyard
Unholy Cathedral
Gameplay Changes
Increased enemy spawn rates during boss encounters
Reduced ammo gained on pickup
Reduced health on pickup 50 -> 25
Reduced armor on pickup 50 ->25
Increased health and armor respawn timers 10s -> 30s
Updated weapon animations
Plasma Rifle
Increased rate of fire 10 -> 13
Reduced direct impact damage by 2 (11 -> 9)
Area damage remains the same at 5
Increased max ammo 120 -> 150
- Plasma RailgunReduced damage 60 -> 40
Increased headshot multiplier 2.5x -> 3x
New mechanic: Charge
Shooting the plasma rifle increased its charge up to 100%. This charge is applied to the next railgun shot. The level of charge is reflected by the lightning effects on the weapon
Plasma cannot be fired while Rail is in recovery
Perks
Springed (new) Increased jump and wall jump height
Searing Rage (new) Reduces incoming damage while below 30% HP
Parting Gifts (new) Chance for enemies to drop armor shards when killed by bullets
Retribution (new) Passively heal armor after not taking damage for 5s
Source
Changelog.gg summarizes and formats this update. How we read updates.
