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Steam News23 April 20242y ago

Patch 1.1.2

WEAPONS Grenadier Primary and Sticky Nade now cannot be fire simultaneously [Sticky Nade] Trailblazer no longer spawns fire trails when Sticky Nade is attached Attach Damage increased from 1 to 20 Sticky Nade attach dur

Full notes

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What changed

0 fixes0 additions20 changes1 removal
  • Gameplay
  • Balance
removedGrenadierTrailblazer no longer spawns fire trails when Sticky Nade is attached
changedGrenadierAttach Damage increased from 1 to 20
changedGrenadierSticky Nade attach duration increased from 5s to 6s
changedGrenadierSticky Nade explosion radius decreased from 5m to 3.5m
changedCarbineMax Ammo reduced from 120 -> 60
changedCarbineReduced firerate from 2.4/s -> 1.8/s
Attach Damage120Attach Damage increased, buffSticky Nade attach duration5s6sSticky Nade attach duration increased, buffSticky Nade explosion radius5m3.5mSticky Nade explosion radius decreased, nerfMax Ammo12060Max Ammo decreased, nerf

WEAPONS

Grenadier

  • Primary and Sticky Nade now cannot be fire simultaneously

  • [Sticky Nade]

  • Trailblazer no longer spawns fire trails when Sticky Nade is attached

  • Attach Damage increased from 1 to 20

  • Sticky Nade attach duration increased from 5s to 6s

  • Sticky Nade explosion radius decreased from 5m to 3.5m

Carbine

  • Max Ammo reduced from 120 -> 60

  • Reduced firerate from 2.4/s -> 1.8/s

  • Increased projectile area damage from 30 -> 40

  • Increased headshot multiplier 2x -> 2.5x

  • Increased Laser DPS from 500 -> 600

  • Laser charge decreases over time now

Pulverizer

  • Leecher charge decreases over time now instead of instantly going down to 0

  • Speed penalty while charging Leecher reduced from 50% -> 40%

Rocket Launcher

  • Remote detonation now increases area damage of detonated rocket from 80 -> Total rocket damage + 15% (50 + 80 + 15% = 150)

Flakker

  • Increased firerate 1/s -> 1.1/s

  • Increased shrapnel ball radius 3m -> 3.5m

ENEMIES

Evil Soul

  • Improved movement to prevent clipping through geometry

PERKS

Cauterizer

  • Healing strength increased

  • Lv1: 10% -> 15%

  • Lv2: 15% -> 25%

  • Lv3: 20% -> 35%

  • Lv4: 25% -> 50%

DoubleTime

  1. Boost and duration increased:

  2. Lv1: 10% (3s) -> 20% (5s)

  3. Lv2: 20% (3s) -> 30% (5s)

  4. Lv3: 30% (3s) -> 40% (5s)

  5. Lv4: 30% (5s) -> 50% (5s)

Hex

  • Damage increased:

  • Lv1: 5 -> 7

  • Lv2: 9 -> 12

  • Lv3: 12 -> 15

  • Lv4: 15 -> 18

Pungent

  • Damage increased:

  • Lv1: 2 -> 5

  • Lv2: 4 -> 8

  • Lv3: 7 -> 12

  • Lv4: 10 -> 15

Frenzy

  • Boost duration increased for all levels 5s -> 7s

Vampiric

  • Now also increases melee damage. Dash damage also scales with Damage Boost

  • Heal capped at 5hp

  • Lv1: 40 -> 50

  • Lv2: 40 -> 60

  • Lv3: 40 -> 70

  • Lv4: 40 -> 80

Ricochet

  • Improved tracking of ricochet projectile

Charged Gauntlet

  • Now works on any melee kill, not just executions

Source

Steam News / 23 April 2024

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