Full notes
Full CRUX update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
WEAPONS
Grenadier
Primary and Sticky Nade now cannot be fire simultaneously
[Sticky Nade]
Trailblazer no longer spawns fire trails when Sticky Nade is attached
Attach Damage increased from 1 to 20
Sticky Nade attach duration increased from 5s to 6s
Sticky Nade explosion radius decreased from 5m to 3.5m
Carbine
Max Ammo reduced from 120 -> 60
Reduced firerate from 2.4/s -> 1.8/s
Increased projectile area damage from 30 -> 40
Increased headshot multiplier 2x -> 2.5x
Increased Laser DPS from 500 -> 600
Laser charge decreases over time now
Pulverizer
Leecher charge decreases over time now instead of instantly going down to 0
Speed penalty while charging Leecher reduced from 50% -> 40%
Rocket Launcher
Remote detonation now increases area damage of detonated rocket from 80 -> Total rocket damage + 15% (50 + 80 + 15% = 150)
Flakker
Increased firerate 1/s -> 1.1/s
Increased shrapnel ball radius 3m -> 3.5m
ENEMIES
Evil Soul
Improved movement to prevent clipping through geometry
PERKS
Cauterizer
Healing strength increased
Lv1: 10% -> 15%
Lv2: 15% -> 25%
Lv3: 20% -> 35%
Lv4: 25% -> 50%
DoubleTime
Boost and duration increased:
Lv1: 10% (3s) -> 20% (5s)
Lv2: 20% (3s) -> 30% (5s)
Lv3: 30% (3s) -> 40% (5s)
Lv4: 30% (5s) -> 50% (5s)
Hex
Damage increased:
Lv1: 5 -> 7
Lv2: 9 -> 12
Lv3: 12 -> 15
Lv4: 15 -> 18
Pungent
Damage increased:
Lv1: 2 -> 5
Lv2: 4 -> 8
Lv3: 7 -> 12
Lv4: 10 -> 15
Frenzy
Boost duration increased for all levels 5s -> 7s
Vampiric
Now also increases melee damage. Dash damage also scales with Damage Boost
Heal capped at 5hp
Lv1: 40 -> 50
Lv2: 40 -> 60
Lv3: 40 -> 70
Lv4: 40 -> 80
Ricochet
Improved tracking of ricochet projectile
Charged Gauntlet
Now works on any melee kill, not just executions
Source
Changelog.gg summarizes and formats this update. How we read updates.
