Full notes
Full Crush the Industry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
- Events
Crush the Industry changes
Hi friends. Just a quick update that's mostly bug fixes and minor balance adjustments:
The 3 Toxic Players/Slimes encounter on the first floor can now spawn a Micro Micromanager instead of a Toxic Player or Slime.
Corporate Hell difficulty modifier (enemy damage) increased slightly.
Fixed a bug with upgrading an existing skill resetting cycle rate to base value.
Changed the "Hard Times" achievement to trigger when achieved at any difficulty above Hard.
- Wondershot (Talent)random damage range increased from 0-200% to 0-225%.
Fixed a visual bug with enemy death animations not completing, specific to certain MacOS versions (much appreciated to anyone playing on Mac reporting bugs).
Charged Shield icon now displays correctly.
Fixed several translation inconsistencies/errors. Updated Japanese, Spanish, and French translations.
Unbalanced Mechanic attack pattern changed to 40 Poison and 30 Burn (down from 99 Poison and 33 Burn).
Macho Badman is now slightly less impotent.
Lovestruck Knight attack damage increased to 3 (from 2).
Risque Influencer attack damage increased to 23 (from 22).
Toxic Slime attack damage increased to 9 (from 8).
Sally has been working out and now has 35 Health (up from 30).
CEO first attack damage increased to 9x3 (from 8x3).
Decreased volume on the player insanity sound effect (the pitch-shifting ambience). This is now muted when "Reduce Insanity FX" is enabled in the game settings.
Added Turn Decay, Contact Decay, and Contact Poison to the help panel.
Modified visual FX for several skills to be less glaring/fullscreen.
Player damage cap increased to 9999 (from 999) because people like big numbers.
Big thanks to the players who helped with refining our language translations in the Discord channel. Happy to include anyone contributing in our credits.
Also want to thank any players who took the time to leave a review on our Steam page or share feedback/bugs in our Discord channel.
A short list of what didn't make this small update (but will be coming soon):
Adding a win streak counter.
Adding an "unlock harder difficulties" option for experienced players.
Adding more battle encounter/enemy variations.
Adding a Low Contrast Mode display option.
Adding more new enemies, talents, events, etc.
Thanks for supporting our full release!
Travis & Zafi
Source
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