Full notes
Full Crush the Industry update
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What changed
- Balance
- Gameplay
Crush the Industry changes
Hello friends!
Crush will finally be leaving Early Access and launching into full release on April 16th! And we've got some quality of life & game balance updates for you right now.
Since the patch changelog is lengthy, I'll get this out of the way first: If you've enjoyed playing Crush, anything you can do to spread the word helps! Tell your favorite youtuber, game reviewer, or streamer about it. Add/follow us on socials (Bluesky, Twitter, Discord, Instagram, Facebook, Youtube. Leaving a review here on Steam is always appreciated.
We're looking forward to hitting full release and will be working hard to get more eyes on the game.
Now onto the patch details:
Added the "Golden God" achievement.
The Help panel has been updated to include Rolling Health and Skill Cycling sections.
Several insanity and fullscreen visual FX have been toned down.
Hell 9 difficulty modifier "health roll speed is faster" increased (from ~15% to ~25%).
Corporate Hell difficulty now includes an additional "enemies deal more damage" modifier.
Enemy Balance Changes: In response to player feedback, the game is now a bit more challenging (particularly at higher difficulty levels).
Toxic Slime damage attack increased from 7 to 8.
Toxic Slime health decreased from 22 to 20.
Neckbeard damage attack increased from 17 to 18.
Neckbeard starting Block value changed from 5 to 10.
Risque Influencer damage attack increased from 21 to 22.
Lovestruck Knight sanity attack increased from 2 to 3.
Meeting Blob damage attack increased from 18 to 19.
Meeting Blob heal pattern now includes a +1 Power buff.
Foul Overlord health increased from 230 to 240.
Foul Overlord sanity attack debuff changed from 3 Poison to 4 Poison.
Foul Overlord buff pattern changed to 3 Power, 3 Thorns, and 15 Block (from 2 Power and 2 Thorns).
High Priestess of Creative lifesteal attack increased from 15 to 16.
High Priestess of Creative buff Charge amount increased from 5 to 6.
Critical Neckbeard health decreased from 125 to 120.
Critical Neckbeard damage attack increased from 25 to 30.
Game Designer Mole health increased from 60 to 65.
Game Designer Mole lifesteal damage attack increased from 10 to 11.
Unbalanced Mechanic health decreased from 80 to 77.
Fried QA Tester damage attack increased from 20 to 25.
Fried QA Tester sanity attack increased from 6 to 7.
Anonymous Neckbeard damage attack increased from 25 to 30.
Anonymous Neckbeard health increased from 170 to 175.
Spaghetti Code Monstrosity damage attack changed from 8x4 to 7x5.
Spaghetti Code Monstrosity health increased from 210 to 215.
Spaghetti Code Monstrosity Drained debuff increased from 3 to 4.
Two-Faced Manager now starts with 1 Dispel.
Ominous Figure sanity attack now includes 3 Distracted and 20 Decay debuffs (changed from 3 Exposed).
Ominous Figure heal pattern Power buff increased from 3 to 5.
Ominous Figure damage attack changed from 27 to 10x3.
Ominous Figure now starts with 30 Block.
Ominous Figure health decreased from 400 to 300.
CEO first damage attack changed from 7x3 to 8x3.
CEO sanity attack pattern now includes a 2 Burn debuff.
CEO now starts with 10 Block and 1 Dispel.
CEO character-specific attack patterns deal more damage now.
Let us know what you think and what else you'd like to see in the Discord channel.
Thanks for your support.
Travis & Kara
Source
Changelog.gg summarizes and formats this update. How we read updates.
