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Steam News5 April 20242y ago

Update 2.11: Improved save/load, battle speed options, UI updates, and more!

Hey dudes. We skipped over an update announcement (2.1) like it was Windows 9, so this will include some stuff you've probably already noticed if you've been playing lately!

Full notes

Full Crush the Industry update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions3 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Events
  • Fixes
changedHey dudes.Improved Save/Load: An oft-requested feature is finally in - you can now save anywhere/anytime on the schedule! If you notice any bugs with this, please let me know so I can squash them.
changedHey dudes.Reworked Sanity Attacks: Enemy sanity hits now only occur as their own intent (rather than alongside damage). The previous implementation was a little cluttered/confusing, so this was done to simplify things and make battles flow more smoothly.
addedHey dudes.Enemy Balance Changes: Lots of encounters have been adjusted. A few new attacks/behaviors were added. Many encounters should feel a bit less punishing or difficult now.
changedHey dudes.UI Changes: Armor, Block, and Sanity Shield now appear next to their respective resources rather than in the status bar. Fonts have been changed to accommodate localization and readability.
addedHey dudes.Random Event Art: Random events now have art. I don't know what else to put here. There's art. It goes with the events. Art is cool.
addedHey dudes.Battle & Text Speed Options: You can now adjust text and battle speed (skill animations/delays) to be slower or faster to your heart's content! These new options are available in the settings menu.

Crush the Industry changes

changedImproved Save/Load: An oft-requested feature is finally in - you can now save anywhere/anytime on the schedule! If you notice any bugs with this, please let me know so I can squash them.
changedReworked Sanity Attacks: Enemy sanity hits now only occur as their own intent (rather than alongside damage). The previous implementation was a little cluttered/confusing, so this was done to simplify things and make battles flow more smoothly.
addedEnemy Balance Changes: Lots of encounters have been adjusted. A few new attacks/behaviors were added. Many encounters should feel a bit less punishing or difficult now.
changedUI Changes: Armor, Block, and Sanity Shield now appear next to their respective resources rather than in the status bar. Fonts have been changed to accommodate localization and readability.
addedRandom Event Art: Random events now have art. I don't know what else to put here. There's art. It goes with the events. Art is cool.

Hey dudes.

We skipped over an update announcement (2.1) like it was Windows 9, so this will include some stuff you've probably already noticed if you've been playing lately!

  • Improved Save/Load: An oft-requested feature is finally in - you can now save anywhere/anytime on the schedule! If you notice any bugs with this, please let me know so I can squash them.

  • Reworked Sanity Attacks: Enemy sanity hits now only occur as their own intent (rather than alongside damage). The previous implementation was a little cluttered/confusing, so this was done to simplify things and make battles flow more smoothly.

  • Enemy Balance ChangesLots of encounters have been adjusted. A few new attacks/behaviors were added. Many encounters should feel a bit less punishing or difficult now.
  • UI ChangesArmor, Block, and Sanity Shield now appear next to their respective resources rather than in the status bar. Fonts have been changed to accommodate localization and readability.
  • Random Event Art: Random events now have art. I don't know what else to put here. There's art. It goes with the events. Art is cool.

  • Battle & Text Speed OptionsYou can now adjust text and battle speed (skill animations/delays) to be slower or faster to your heart's content! These new options are available in the settings menu.
  • Bug FixesOf note, several controller/gamepad bugs have been fixed.

Two new random events didn't quite make the cut. Expect those to be patched in within the next week or so.

What's next? We'll continue on localization prep work, the 5th playable character, the post-CEO boss, and adding more encounters/skills/talents.

But tell us what you want to see. Come hang out in Discord if you aren't already, add us on Twitter, leave us a witty Steam review, and all that good stuff. Till next time.

Travis & Kara

Source

Steam News / 5 April 2024

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