Full notes
Full Crow's Nest update
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What changed
- Maps
Enhanced the display of the Order/Anarchy view layer. • Adjusted the influence range of the order layer in both the tavern and snackbar. • Fixed a bug where the camera moved back to the building after deselecting it. The camera can now be moved freely while a building is selected. • Updated shaders for all trees; this change is intended to provide better visuals and slightly improved performance. • Reduced the size of certain tree species and decreased tree density to improve visibility on the map. • Enhanced scene performance by removing unnecessary lights. • Made a few code optimizations to lighten the load on the CPU. • Improved graphical options; quality settings are more effective now. Users can also adjust shadow resolution and detail density to better fit their GPU.
Source
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