Full notes
Full Crownbreakers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- UI and audio
- Maps
Crownbreakers changes
Hi folks! Today is a massive day for Crownbreakers. I have two major pieces of news to share: The Kickstarter is officially live, and a brand-new Demo update is ready for you to play!
It’s Time! Join the Crownbreakers Journey on Kickstarter!
I’ve been pouring my heart into getting this campaign ready, and I’m so excited to finally share it with you! The Crownbreakers Kickstarter is officially live, featuring a lineup of interesting and exclusive backer rewards, including:
Early Alpha Access to play the game before anyone else.
Unique Card Back exclusive for all kickstarter supporters!
Become an Elite! A chance to get your likeness into the game as an enemy!
I also want this to be more than just a fundraiser but a chance for backers to help shape the future of the game. Your support will allow me to add the extra polish and features that will take Crownbreakers to the next level. And if you participate in the early access, your feedback will be invaluable in helping shape the game.
So what are you waiting for, back the Crownbreakers Kickstarter campaign here!
Demo Update v0.6.0.8
While the campaign kicks off, the work doesn't stop! I’ve just pushed an update to the Crownbreakers Demo. This version adds some on visual juice, bug fixes, and balance tweaks!
Highlight: Visual & Interface Overhaul
We’ve added new card artwork, a new title animation, and improved battle outcome visuals. You’ll also notice new dedicated VFX for the Marked stat to help make it clearer when it procs in the heat of battle.
Check out the changelog:
BALANCE
Generic relics tweaked
Ten Winds relics tweaked
Ten Winds cards tweaked
Adjusted hazards in Downfalls a bit
INTERFACE
Improved major enemy spawn FX
First run config scene now has music
Improved battle outcome visuals
End of stage now shows turn taken
Adding dedicated MARKED vfx + sound
Added text reveal speed option
Added new card artwork
Added new title animation
Added new "end of battle" display
Updated portraits and bodies
Interface: Can now close card inspector with MMB
City orbit camera improved on controller
Adding headers to sort upgrades more clearly
BUGFIX
Scrapping disabled in tutorial fight
Soultrap no longer triggers wrongly somtimes
Enemies no longer spawn in negative tile effects if they have other spaces
Settings are saved properly within the menu now
Scratched no longer cleared between stages
Hovering/selection of elements clearer now
Stats within a run are no longer cleared out each floor
Modal no longer disappearing sometimes
Tyrant Loot Cache no longer spawns on the left side
End Turn input now consistent for controller
Save/Load no longer removes "completed" quests from end of battle screen
Help shape the Game
If you jump into the new demo or join us as an early alpha access backer, please keep the feedback coming! Your thoughts and feedback are invaluable to me! And heading to the Sharkbomb Studios Discord is the best way to do so!
See you in Cascade,
💚 Martin
Source
Changelog.gg summarizes and formats this update. How we read updates.
