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Steam News31 May 20242y ago

Crown Wars: The Black Prince | Patch Note 31/05/2024

Greetings Lords and Ladies, We have just released a balancing patch based on your feedback regarding difficulty and turn limits. Please find the changelog below.

In this update2

Full notes

Full Crown Wars: The Black Prince update

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Repeated intro

Greetings Lords and Ladies,

What changed

5 fixes3 additions2 changes0 removals
  • Gameplay
  • Performance
  • Fixes
addedGeneral BalancingWe’ve added 5 turns to the timer before defeat for the Skirmish and Capture Target game modes.
changedGeneral BalancingEarly Game: The number of enemies has been reduced in the first Skirmish and the first Assassination mission.
addedGeneral BalancingWe introduced these timers because, in some cases, the most efficient tactic was to skip turns and wait for cooldowns. However, we were overly cautious, leading to an unintended rush through missions. Adding turns is a temporary solution to alleviate frustration for those struggling with the time limit.
addedGeneral BalancingWe are currently working on a way for you to add more turns to these timers or remove them entirely through the difficulty settings. We also plan to open other parameters in these settings to allow you to customize your experience for a more enjoyable gameplay. While this is not ready yet, we wanted to reduce the pressure in Skirmishes and Capture Target modes, which seem to be the most problematic.
fixedFixesFixed multiple occurrences of crashes when using the companions auto-switch feature.
fixedFixesFixed an issue in the Domain where squads would disappear when paying to purge a Faction while a squad had already been sent to purge that Faction. Players in this situation will see their squad return to their Domain, and it is now impossible to pay to purge a Faction if a squad has already been sent.

Crown Wars: The Black Prince changes

  • Trainmap
addedWe’ve added 5 turns to the timer before defeat for the Skirmish and Capture Target game modes.
changedEarly Game: The number of enemies has been reduced in the first Skirmish and the first Assassination mission.
addedWe introduced these timers because, in some cases, the most efficient tactic was to skip turns and wait for cooldowns. However, we were overly cautious, leading to an unintended rush through missions. Adding turns is a temporary solution to alleviate frustration for those struggling with the time limit.
addedWe are currently working on a way for you to add more turns to these timers or remove them entirely through the difficulty settings. We also plan to open other parameters in these settings to allow you to customize your experience for a more enjoyable gameplay. While this is not ready yet, we wanted to reduce the pressure in Skirmishes and Capture Target modes, which seem to be the most problematic.
fixedFixed multiple occurrences of crashes when using the companions auto-switch feature.

We have just released a balancing patch based on your feedback regarding difficulty and turn limits. Please find the changelog below.

General Balancing

  • We’ve added 5 turns to the timer before defeat for the Skirmish and Capture Target game modes.

  • Early GameThe number of enemies has been reduced in the first Skirmish and the first Assassination mission.
  • More powerful enemies in secondary missions now only appear later in the game.

We introduced these timers because, in some cases, the most efficient tactic was to skip turns and wait for cooldowns. However, we were overly cautious, leading to an unintended rush through missions. Adding turns is a temporary solution to alleviate frustration for those struggling with the time limit.

We are currently working on a way for you to add more turns to these timers or remove them entirely through the difficulty settings. We also plan to open other parameters in these settings to allow you to customize your experience for a more enjoyable gameplay. While this is not ready yet, we wanted to reduce the pressure in Skirmishes and Capture Target modes, which seem to be the most problematic.

The early game balancing changes are designed to give players more time to familiarize themselves with the game, train their companions and acquire the basic tools needed to handle more difficult situations.

Fixes

  • Fixed multiple occurrences of crashes when using the companions auto-switch feature.

  • Fixed an issue in the Domain where squads would disappear when paying to purge a Faction while a squad had already been sent to purge that Faction. Players in this situation will see their squad return to their Domain, and it is now impossible to pay to purge a Faction if a squad has already been sent.

Thank you for all your feedback, which helps us improve Crown Wars. We are actively monitoring other balancing concerns that we have identified.

To keep track, we have updated the known issues. You can see them in the pinned topic: Known Issues

Have a great journey in Crown Wars,

The Dev Team

Source

Steam News / 31 May 2024

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