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Steam News19 December 20241y ago

Crown Wars | Patch Note 13

Patch Notes Update Greatings, Lords and Ladies of the Real! Here are the latest changes and fixes introduced to the game by our 13th (technically 15th!

In this update4

Full notes

Full Crown Wars: The Black Prince update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions7 changes0 removals
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
  • Performance
addedHere are the latest changes and fixes introduced to the game by our 13th (technically 15th!) patch today:
changedBALANCINGAdjustments have been made to the spawn logic for reinforcements to prevent players from being overwhelmed by too many enemies.
changedBALANCINGReinforcements will spawn after checking this:
changedBALANCINGThe current score on the map (total combat points of all enemy units present).
changedBALANCINGThe mission level, which increases over time on the macro map (ranging from 1 to 10).
changedBALANCINGThe max limit (variable depending on the mission level), which defines whether reinforcements can spawn.
mission level, which increases over time on the macro map (ranging110mission level, which increases over time on the macro map (ranging increased, buff

Crown Wars: The Black Prince changes

addedHere are the latest changes and fixes introduced to the game by our 13th (technically 15th!) patch today:
changedAdjustments have been made to the spawn logic for reinforcements to prevent players from being overwhelmed by too many enemies.
changedReinforcements will spawn after checking this:
changedThe current score on the map (total combat points of all enemy units present).
changedThe mission level, which increases over time on the macro map (ranging from 1 to 10).

Patch Notes Update

Greatings, Lords and Ladies of the Real!

Here are the latest changes and fixes introduced to the game by our 13th (technically 15th!) patch today:

BALANCING

Game Mode: Hold Position

Adjustments have been made to the spawn logic for reinforcements to prevent players from being overwhelmed by too many enemies.

Reinforcements will spawn after checking this:

  1. The current score on the map (total combat points of all enemy units present).

  2. The mission level, which increases over time on the macro map (ranging from 1 to 10).

  3. The max limit (variable depending on the mission level), which defines whether reinforcements can spawn.

SKILL

  • Alchemical StimulantFixed an issue where the visual effects (VFX) would not trigger properly when using the skill.

MAP OF FRANCE

  • Added a message to inform players that the "Skip Time" button is unavailable due to an active mission (usually because a squad arrived at a mission marker).

PERFORMANCE

  • A message will now appear when a PC configuration is detected to be too weak to run the game properly.

We hope that you will appreciate these improvements. Don't hesitate to report any issues or suggestions on the forums or through our support channels.

Source

Steam News / 19 December 2024

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