In this update6
Full notes
Full Crown of Kings update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
Crown of Kings changes
A New Name, A Bigger Vision
The game you knew as Go Deep or Go Home is now officially titled: Crown of Kings. This is more than just a name change—it's a statement of intent. What began as a simple tech demo has evolved into a fully-fledged fantasy RPG with ambition, structure, and story.
From Asset Packs to Adventure
When I first started this project, I wasn't even building a game. I was creating modular 3D environment assets, such as dungeons, terrain sets, interiors for the Unity Asset Store. Sales were slow, so I decided to showcase them in a game jam entry, which quickly turned into a simple dungeon crawler. There was no story, just randomly generated dungeons and some basic gameplay. I called it Go Deep or Go Home, a fitting name for what it was.
I put the early version on itch.io, added a logo and a basic page... and nothing happened. But I wasn’t done yet.
Enter: The Almighty Controller
At the same time, I was developing a third-person character controller system from scratch. I had big plans for it. I hoped to possibly sell it, teach it, or expand it into a toolkit. I called it The Almighty Controller, and it changed everything.
When I plugged it into the demo, the transformation was immediate. Smooth movement, responsive input, and just enough juice to make the game feel right. Suddenly, the game had legs, so I kept going.
Steam Demo & Dormant Potential
In October 2024, I launched the first public demo on Steam. It was a big step forward: new systems, traps, enemies, loot, save functionality, character creation, and more. I scoped the content carefully, and made sure the full game and demo had their own separate pages. But without marketing or outreach, the demo has remained quiet, waiting to be discovered.
The demo is still being updated, but fully playable, and I encourage you to try it out.
The Birth of Crown of Kings
As I kept developing, something unexpected happened. I found the story. It started to take shape as a three-act structure:
Act 1: Classic dungeon crawling. Hack and slash through procedurally generated dungeons, gather loot, and survive.
Act 2: Property ownership and progression. Buy land, build estates, upgrade your base, and establish a reputation.
Act 3: Become king. Lead your people, command knights, wage war against other kingdoms, and cleanse the world of its remaining darkness.
At this point, the old title no longer fit. Go Deep or Go Home was built for a demo. Crown of Kings is built for a world.
This name isn’t random. It’s one I came up with over 20 years ago for a game I dreamed of building. And now, finally, I am building it.
What’s Next?
The full game is still in development. What you see in the demo is just a glimpse of what's coming. If any of this sounds interesting to you:
Play the free demo (still live on Steam)
Wishlist the full game to help support development
And follow along as I continue working toward Early Access.
This is Crown of Kings.
And I’m just getting started.
Source
Changelog.gg summarizes and formats this update. How we read updates.
