HomeGamesUpdatesPricingMethodology
Steam News25 May 20251y ago

Demo Update: Smarter Loot, Dungeon Variety & Progression Tweaks

Demo Update Now Live – Smarter Loot, Better Dungeons, and a Leaner Loop! We've just pushed a big update to the Go Deep Or Go Home Demo, focusing on gameplay flow, loot systems, dungeon variety, and progression clarity.

In this update10

Full notes

Full Crown of Kings update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions8 changes0 removals
  • Gameplay
  • Events
  • Balance
  • Maps
changedDemo Update Now Live – Smarter Loot, Better Dungeons, and a Leaner Loop!We've just pushed a big update to the Go Deep Or Go Home Demo , focusing on gameplay flow, loot systems, dungeon variety, and progression clarity. This is our first major Q2 update!
changedItem Pickup Logic OverhaulPlayers will now automatically pick up certain items under smarter conditions:
changedTown Collection TasksTurn in for rewards like pumpkins, potions, scrolls
addedTown Collection TasksTasks unlock new dungeons and expand inventory
addedImproved Help Tips (FTUE)New contextual help prompts for first-time players
changedBalanced Game EconomyLevel gating for item spawns (weapons, armor, imbue items, etc.)

Crown of Kings changes

changedWe've just pushed a big update to the Go Deep Or Go Home Demo , focusing on gameplay flow, loot systems, dungeon variety, and progression clarity. This is our first major Q2 update!
changedPlayers will now automatically pick up certain items under smarter conditions:
changedTurn in for rewards like pumpkins, potions, scrolls
addedTasks unlock new dungeons and expand inventory
addedNew contextual help prompts for first-time players

Demo Update Now Live – Smarter Loot, Better Dungeons, and a Leaner Loop!

We've just pushed a big update to the Go Deep Or Go Home Demo, focusing on gameplay flow, loot systems, dungeon variety, and progression clarity. This is our first major Q2 update!

Item Pickup Logic Overhaul

Players will now automatically pick up certain items under smarter conditions:

  • Stackable items (already present in your backpack)

  • Imbue items, gems, potions, scrolls, and collectibles are now picked up automatically

  • Everything else must be picked up with the Use Key

  • Keeps your inventory organized and intentional

This change prevents the backpack from filling up with junk while still reducing friction with common loot.

Enhanced Dungeon Variety

  • More decor randomization across Catacombs, Classic Dungeons, and Mines & Caves

  • Less predictable room structures and visuals

While subtle, these changes make dungeon layouts feel less predictable during repeated runs.

New Progress Unlock System

  • Inventory size and item tiers now scale as you complete objectives

  • Loot and merchant stock improve over time

  • No more access to everything right from the start

Town Collection Tasks

  • Collect mushrooms, flowers, and parchments

  • Turn in for rewards like pumpkins, potions, scrolls

  • Tasks unlock new dungeons and expand inventory

Socket Limitations by Act

To help stretch progression across the full game and give sockets more meaning.

  • Act 1: 1 socket

  • Act 2: 2 sockets

  • Act 3: 3 sockets

Improved Help Tips (FTUE)

The in-game Help Tips system has been expanded and restructured:

  • New contextual help prompts for first-time players

  • Reorganized tips appear at better moments

  • Helps direct players through the Lich King intro, town systems, and more

Balanced Game Economy

  • Level gating for item spawns (weapons, armor, imbue items, etc.)

  • Weapon damage, stack sizes, potion effects all tuned

  • Only one imbue item per floor, found in locked chests

Full Screen Scrollable Map

  • Toggle between Hidden, Mini, and Full Screen

  • Scroll using movement keys while character is locked

Demo Scope Adjusted (45–60 Minutes)

  • Focused on Quest 1 and 2 early Town Tasks

  • Enough to hook new players and let gear progression shine

  • Replayable, but much tighter

What’s Next

The next update will focus entirely on polishing and finalizing all of Act 1. The goal is to make sure everything in the first act feels like a complete and well-rounded game experience before moving forward.

Planned work includes:

  • Combat improvementsNew animations for both player and enemies, including dodging, varied attacks, and cleaner transitions. More visual feedback!
  • Lich King Arena Battle: After completing Quest 4, players will ascend to the mountain arena to confront the Lich King in a proper boss encounter. You’ll need to bring everything you’ve earned... potions, scrolls, and gear upgrades, if you hope to survive.

  • Post-Battle Story Reveal: Defeating the Lich King triggers a cutscene that explains your true identity, connecting the player to the larger world and lore.

  • Village Reactions: After the boss fight, town gossip and NPC dialogue will change to reflect the outcome, signaling that Act 1 is complete and the world is evolving.

  • Leaving the Village: A small boat and a captain NPC will appear at the docks, offering transport to Act 2 once Act 1 is fully complete.

  • Ongoing polish: Expect continuous updates to potions, scrolls, harvesting, character control, enemy behavior, and everything else that

Source

Steam News / 25 May 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.