In this update8
Full notes
Full Crown Of Hispania update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Performance
- Gameplay
- Events
Crown Of Hispania changes
Patch Notes – 30/07/2026
Changelogs/Addition
Visuals :
A massive improvement to the map’s 3D visuals.
Addition of roads, bridges and better vegetations
Added terrain maps and icon related to the terrain modifiers in battles.
NEW improved visuals for siege floating UI.
Added indicator when stability is decreasing of increased depending on the global unrest.
Wars with allies now display
Diplomacy
Diplomacy now operates using a deterministic system based on diplomatic power. Requesting diplomatic pacts reduces diplomatic power until it is depleted; without diplomatic power, agreements are impossible.
AIs use the new Diplomatic system to make pacts.
It is now possible to do Court Marriage (Basically, you can easily marry someone from your court.)
it is now possible to do Dynastic Marriage with Same Dynasty Characters from a Ruler you have a pact with.
Addition of Diplomatic Request alerts.
Warfare :
Addition of the “Forced Conscription” feature : creates a light infantry regiment but increases unrest in the country. Maximum uses depends on country size, culture (Slavic/Saqalibas characters get many) and if you are in a defensive war. Maximum usage is reset every year.
Due to this feature, the global Levies pool have been slightly decreased.
Terrain now takes in account the Min. Regiments value and the Max. Regiments value.
Terrain (Mountain, Hill, Forest, Plain) impacts the battle depending on your tactical choice (Attack or Defense).
River are now detected between 2 armies fighting on the map. Rivers also impact the battle depending on your tactical choice (Attack or Defense).
"Skirmish" can be countered if the battle starts and will give maluses.
Same with "Avoid Combat" choice
On controlled land, Defensive choice instantly grants Defensive stance
On uncontrolled land, Defensive choice only grants Defensive stance if you do it 2x in a row.
Fixed an issue where you could get free Heavy Cavalry and Heavy Infantry from non-accepted culture (without the needed weapon production).
Declaring wars with some Casus Belli now cost Influence.
Event : About 30 events including
Natural events (earthquake, bad winter, etc.)
Religious event Holy days for Orthodox, Shia and Sunni.
Multiple economic, military and political events.
Added many possibilities to earn traits from those events.
Change Religion Events if you have negative Piety
Change Primary Culture if you have provinces with another dominant culture + some rare primary culture changes (Greek and Wisigoth).
Added Historical Galician to Portuguese culture change.
Multiple rare events chains.
Improved the Historical Leon vs Castille Early Game event.
AI :
Improved AI decisions to not spam wars, to actually marry someone to have heirs, diplomacy, to use "force conscription" etc.
Miscellaneous :
Updated and added many tooltips to improve consistency.
Added many shortcuts and customizable shortcut settings.
Wars with allies (as an ally) now clearly display the war UI and allow you to engage or besiege enemies on your own.
All laws are now enabled.
Characters Attributes have been considerably lowered (halved)
Province administration cost is now real. (in Influence)
Some Cities have been renamed.
Content :
Added multiple Family members in Christian countries.
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Source
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