In this update3
Full notes
Full Crown Of Hispania update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, This week, we released the Crown of Hispania demo, and we're thrilled that you've had the chance to try it out and test it.
What changed
- Balance
- Gameplay
- Events
- UI and audio
- Fixes
Crown Of Hispania changes
Thanks to your feedback on bugs and potential improvements, we've released three updates that have enhanced the game's quality :
Patch Notes – 15/06/2026->19/06/2026
New Features & Improvements
Introduced a refreshed design for religious and cultural conversion.
->Now Pop will slowly convert to ruler religion (unless they are jewish pops), then to ruler culture if they aren't part of an accepted culture.
Added a new cycle day/night time bar (It really caught the eye).
Added event category cooldowns for game events in order to avoid event spams.
Added a War Indicator Of Warscore directly above the flag of the country you are at war with.
Game version in Campaign hidden.
Better holy days months visibility in Religious tab.
Added vassal tribute display to the Character View.
Added capital-specific sprites (depending on their Population size) at medium range Camera View.
Added Pausing Construction possible + Added an top screen alert when a building is paused.
Reduced Culture Promotion cost by 75% when promoting to the same cultural group.
Rebalanced levy recovery from a yearly system to a monthly system.
Added vassal tribute to overlord yearly income calculations.
Vassal tax income now contributes to yearly income instead of being added directly to gold reserves.
UIs don't longer close when event spawn.
Added New vignetting effect when game is paused.
Changed the "Court" part in Ruler Character UI to "Vassals"
Improved culture-related tooltips, color and UIs + localization support. You can now easily see which culture are part of the same Culture group.
Events do not block the other UIs and are Draggable across the screen.
Added support for additional country localizations and localized country names.
New Moor Portraits
AI armies can now participate correctly in allied, vassal, and overlord wars.
-> AI allies will follow the main army of the War leader to siege or help in battle.
Rebalanced supply starvation attrition from 5–25% per day to 0–1%per day.
Extended war camp duration for defeated AI war leaders. (So their allies get the time to regroup)
Localization & Translations
Added and updated localization entries for:
Country tier sizes and Country Names
Demesne limit.
Economy view yearly values.
Religious dates and months.
Distance display (km/day).
Truce dates.
“We are at war” notifications.
Building and construction-related texts.
Many others texts.
Bug Fixes
Fixed a major issues related to building upgrades and construction levels. (They wouldn't be added at the end of the construction.)
Fixed issues where AI would only choose to "Attack" in pre-engagement battles.
Fixed an issue where you could do trade agreements with non-ruler character.
Fixed an issue where battles in the capital did not result in casualties and armies would magically recover.
Fixed an issue that you or AI wouldn't be able to change temporary capital during its siege.
Blocked "Escape" Key to close event.
Music is back in the game menu.
Some translations and tooltip errors.
Fixed an issue where you couldn't change another culture status after changing a culture status.
Fatimid have right culture, religion and portrait.
Fixed war ally display issues.
Fixed vassals not paying tribute correctly.
Fixed siege reinforcements becoming stuck and unable to lead armies.
Fixed multiple tooltip display issues across character, culture, and UI sections.
Fixed council missions remaining stuck in a waiting state after mission success.
Source
Changelog.gg summarizes and formats this update. How we read updates.
