Full notes
Full CROW update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- UI and audio
- Gameplay
CROW changes
It's Guilherme here and me and the other devs, Dan and Alyson, have been working hard for the past few months to finish the game and bring it to the state we really envisioned and we have good news! The game is now closer than ever to the final release and we couldn't be more excited about it.
The game is very fun and we can't wait to let you all play it. We completely changed how it looks and feels, improved the controls, the graphics, the UI, and also the mechanics and systems that you will be exploring, discovering and using throughout the game.
We built a new main mechanic called "Crow Time", a skill that pretty much gives Nomad (even more) super powers: you become invisible to enemies and they also become easier for you to spot. But there is a catch: This resource is limited and you need to think carefully about when and for how long you'll be using it.
As a friendly reminder, in Crow, you will be exploring a city called Noland Ridge, a place covered by a mysterious and toxic Gas that only left the rooftops walkable. It's your duty to find out what happened and also... why they are full of bad guys!
Nomad has a lot of "super power" skills, such as Wings, a Grappling Hook and a Glove that allows you to climb walls. That's all for you to use in your favor in order to explore the city. But of course... you will have to find out how to unlock them!
There is a lot of different and creative ways to defeat enemies and the enemy camps you will find throughout the city and we can't wait to see how creative you all will get when it comes to this!
You can be very badass and loud (if you have enough skills for that) or... be stealth and strategic!
To wrap this post up, here is a final gift for you all:
We are planning to release CROW in August, 2025!
Best Regards,
Uniday Studio Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
