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Steam News24 November 20241y ago

New Graphics, Gameplay and much More!

Hello, gamers! Dev here. We've been working hard over the past few months to ensure that Crow will be released in its best shape. We've listened to your feedback, conducted extensive playtesting, and refined the game.

Full notes

Full CROW update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, gamers! Dev here.

What changed

0 fixes2 additions5 changes0 removals
  • Gameplay
  • UI and audio
changedGameplay & MechanicsAll enemy interactions and Camp infiltrations require careful planning. Defeating enemy camps isn’t just about combat; it’s about strategy and patience. We’ve fine-tuned the mechanics based on player feedback, ensuring a smoother and more engaging experience.
changedImproved UI & Player AwarenessEnhanced UI: We’ve refined the diegetic interfaces and made the minimap much more useful.
changedImproved UI & Player AwarenessEnemy Alerts: Enemies now display interrogation or exclamation marks above their heads, helping you gauge their awareness—just like in classic stealth games.
changedImproved UI & Player AwarenessPlayer Indication: An eye indicator above Nomad’s head shows when you’re being chased, enhancing situational awareness. This works seamlessly with the sound design for an immersive experience.
addedExploration & CollectiblesFinding items and lore elements is now more rewarding. We’ve added sound, visual, and UI cues to help you locate tapes, messages, and other collectibles. They’ll also appear on the map when you’re nearby—still challenging, but no longer frustrating!
addedComing Soon!We’re excited to announce that Crawl is on track for a mid-December release. We can’t wait for you to experience the new features and improvements!

CROW changes

changedAll enemy interactions and Camp infiltrations require careful planning. Defeating enemy camps isn’t just about combat; it’s about strategy and patience. We’ve fine-tuned the mechanics based on player feedback, ensuring a smoother and more engaging experience.
changedEnhanced UI: We’ve refined the diegetic interfaces and made the minimap much more useful.
changedEnemy Alerts: Enemies now display interrogation or exclamation marks above their heads, helping you gauge their awareness—just like in classic stealth games.
changedPlayer Indication: An eye indicator above Nomad’s head shows when you’re being chased, enhancing situational awareness. This works seamlessly with the sound design for an immersive experience.
addedFinding items and lore elements is now more rewarding. We’ve added sound, visual, and UI cues to help you locate tapes, messages, and other collectibles. They’ll also appear on the map when you’re nearby—still challenging, but no longer frustrating!

We've been working hard over the past few months to ensure that Crow will be released in its best shape. We've listened to your feedback, conducted extensive playtesting, and refined the game. The result? It’s looking and feeling great to play and explore!

Watch the new Graphics Preview Video

Visual Overhaul

We’ve revamped the visuals and overall art direction, giving the game a darker, stealthier atmosphere. The city of Noland Ridge is now more immersive and even a bit scary—exactly what we aimed for. You’ll explore this haunting environment as Nomad, navigating a world where stealth is everything.

Gameplay & Mechanics

All enemy interactions and Camp infiltrations require careful planning. Defeating enemy camps isn’t just about combat; it’s about strategy and patience. We’ve fine-tuned the mechanics based on player feedback, ensuring a smoother and more engaging experience.

Improved UI & Player Awareness

  1. Enhanced UI: We’ve refined the diegetic interfaces and made the minimap much more useful.

  2. Enemy Alerts: Enemies now display interrogation or exclamation marks above their heads, helping you gauge their awareness—just like in classic stealth games.

  3. Player Indication: An eye indicator above Nomad’s head shows when you’re being chased, enhancing situational awareness. This works seamlessly with the sound design for an immersive experience.

Exploration & Collectibles

Finding items and lore elements is now more rewarding. We’ve added sound, visual, and UI cues to help you locate tapes, messages, and other collectibles. They’ll also appear on the map when you’re nearby—still challenging, but no longer frustrating!

Coming Soon!

We’re excited to announce that Crawl is on track for a mid-December release. We can’t wait for you to experience the new features and improvements!

Stay tuned for more updates, and thank you for your continued support!

Source

Steam News / 24 November 2024

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