Full notes
Full CrossOver: Roll For Initiative update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
CrossOver: Roll For Initiative changes
Reduced the delay before a hint is given for an available dice match (the yellow circle and pulsing arrows above it) from 20 seconds to 12.
Removed 3x Vampyric Serpents from Campaign 2 Stage 1 and extended spawn delays slightly. Also removed some Necrotic Scuttlers from Stage 2. [thanks Erasium for the feedback]
Slightly reduced Vampyric Serpent's HP, Dmg, Resistance & Speed. They're still pretty evil with their regeneration though.
Beefed up the sheet's HP defences in Stage 1 of each campaign by 25% and Stage 2 by 10%, to help make up for the lack of gear you may have at the start.
Reduced qty of Slumber Bombs bought at merchant from 3 to 2. These were a little overpowered.
Source
Changelog.gg summarizes and formats this update. How we read updates.
