HomeGamesUpdatesPricingMethodology
Steam News23 July 20241y ago

1.0.6 - Balance Update

Reduced the delay before a hint is given for an available dice match (the yellow circle and pulsing arrows above it) from 20 seconds to 12.

Full notes

Full CrossOver: Roll For Initiative update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions4 changes1 removal
  • Gameplay
  • Maps
  • Balance
changedReduced the delay before a hint is given for an available dice match (the yellow circle and pulsing arrows above it) from 20 seconds to 12.
removedRemoved 3x Vampyric Serpents from Campaign 2 Stage 1 and extended spawn delays slightly. Also removed some Necrotic Scuttlers from Stage 2. [thanks Erasium for the feedback]
changedSlightly reduced Vampyric Serpent's HP, Dmg, Resistance & Speed. They're still pretty evil with their regeneration though.
changedBeefed up the sheet's HP defences in Stage 1 of each campaign by 25% and Stage 2 by 10%, to help make up for the lack of gear you may have at the start.
changedReduced qty of Slumber Bombs bought at merchant from 3 to 2. These were a little overpowered.
qty of Slumber Bombs bought at merchant32qty of Slumber Bombs bought at merchant decreased, nerf

CrossOver: Roll For Initiative changes

changedReduced the delay before a hint is given for an available dice match (the yellow circle and pulsing arrows above it) from 20 seconds to 12.
removedRemoved 3x Vampyric Serpents from Campaign 2 Stage 1 and extended spawn delays slightly. Also removed some Necrotic Scuttlers from Stage 2. [thanks Erasium for the feedback]
changedSlightly reduced Vampyric Serpent's HP, Dmg, Resistance & Speed. They're still pretty evil with their regeneration though.
changedBeefed up the sheet's HP defences in Stage 1 of each campaign by 25% and Stage 2 by 10%, to help make up for the lack of gear you may have at the start.
changedReduced qty of Slumber Bombs bought at merchant from 3 to 2. These were a little overpowered.
  • Reduced the delay before a hint is given for an available dice match (the yellow circle and pulsing arrows above it) from 20 seconds to 12.

  • Removed 3x Vampyric Serpents from Campaign 2 Stage 1 and extended spawn delays slightly. Also removed some Necrotic Scuttlers from Stage 2. [thanks Erasium for the feedback]

  • Slightly reduced Vampyric Serpent's HP, Dmg, Resistance & Speed. They're still pretty evil with their regeneration though.

  • Beefed up the sheet's HP defences in Stage 1 of each campaign by 25% and Stage 2 by 10%, to help make up for the lack of gear you may have at the start.

  • Reduced qty of Slumber Bombs bought at merchant from 3 to 2. These were a little overpowered.

Source

Steam News / 23 July 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.