What changed
8 fixes2 additions1 change1 removal
- Fixes
- UI and audio
- Gameplay
- Performance
fixedUpdate to 0.9.19. General Fixes - Fixed issue where dialog skips could be incorrectly triggered. - The timer no longer runs during some cutscene sections. - Adjusted WASD mode physics to prevent issue where characters could get stuck. - Steam cloud sync now has more detailed error responses.
fixedLevel 7 - Fixed issue where an unwinnable condition could be easily created by placing a power supply adjacent to, but not touching a power pad.
addedUpdate to 0.9.18 General Fixes - Reworked main logo. - Normal speed dialog reworked. Voice lines should now much more closely follow the displayed dialog. - Numerous sound effects added to widgets throughout the game. - Steam cloud sync reworked with manual control to ensure better stability.
removedChapter 5 - Transition to second level reworked to simplify the logic and remove bugs.
fixedUpdate to 0.9.17. General Fixes - Added tooltips to bindings in the options menu to make it more clear which bindings are husk-only. - Particle effects added to Trash Chutes to make it more clear what they are doing when activated. - Fixed issue where game could be un-paused from the controller while in the options menu. - Adjusted the size of the dialog when starting a new game to better suggest that the window is resizable. - Improved dialog resizing interaction when dialog is pinned and while using the controller. - Improve the spawning of fairies in cases where both the source and the target are moving. - Adjusted health calculations on a per entity basis to make the player's overall health more clear. - Added dialog portraits for several NPCs which were missing them. - Finished achievement implementation, including artwork, additional achievements, and updated calculations for what counts as completion.
fixedChapter 2 - Fixed issue where an unwinnable state could be created by pushing a crate off of a step switch with a power supply in an unexpected way.
Crossed Wires changes
fixedUpdate to 0.9.19. General Fixes - Fixed issue where dialog skips could be incorrectly triggered. - The timer no longer runs during some cutscene sections. - Adjusted WASD mode physics to prevent issue where characters could get stuck. - Steam cloud sync now has more detailed error responses.
fixedLevel 7 - Fixed issue where an unwinnable condition could be easily created by placing a power supply adjacent to, but not touching a power pad.
addedUpdate to 0.9.18 General Fixes - Reworked main logo. - Normal speed dialog reworked. Voice lines should now much more closely follow the displayed dialog. - Numerous sound effects added to widgets throughout the game. - Steam cloud sync reworked with manual control to ensure better stability.
removedChapter 5 - Transition to second level reworked to simplify the logic and remove bugs.
fixedUpdate to 0.9.17. General Fixes - Added tooltips to bindings in the options menu to make it more clear which bindings are husk-only. - Particle effects added to Trash Chutes to make it more clear what they are doing when activated. - Fixed issue where game could be un-paused from the controller while in the options menu. - Adjusted the size of the dialog when starting a new game to better suggest that the window is resizable. - Improved dialog resizing interaction when dialog is pinned and while using the controller. - Improve the spawning of fairies in cases where both the source and the target are moving. - Adjusted health calculations on a per entity basis to make the player's overall health more clear. - Added dialog portraits for several NPCs which were missing them. - Finished achievement implementation, including artwork, additional achievements, and updated calculations for what counts as completion.
Update to 0.9.19. General Fixes - Fixed issue where dialog skips could be incorrectly triggered. - The timer no longer runs during some cutscene sections. - Adjusted WASD mode physics to prevent issue where characters could get stuck. - Steam cloud sync now has more detailed error responses.
Level 7 - Fixed issue where an unwinnable condition could be easily created by placing a power supply adjacent to, but not touching a power pad.
Update to 0.9.18 General Fixes - Reworked main logo. - Normal speed dialog reworked. Voice lines should now much more closely follow the displayed dialog. - Numerous sound effects added to widgets throughout the game. - Steam cloud sync reworked with manual control to ensure better stability.
Chapter 5 - Transition to second level reworked to simplify the logic and remove bugs.
Chapter 9 - Art and dialog fleshed out.
Update to 0.9.17. General Fixes - Added tooltips to bindings in the options menu to make it more clear which bindings are husk-only. - Particle effects added to Trash Chutes to make it more clear what they are doing when activated. - Fixed issue where game could be un-paused from the controller while in the options menu. - Adjusted the size of the dialog when starting a new game to better suggest that the window is resizable. - Improved dialog resizing interaction when dialog is pinned and while using the controller. - Improve the spawning of fairies in cases where both the source and the target are moving. - Adjusted health calculations on a per entity basis to make the player's overall health more clear. - Added dialog portraits for several NPCs which were missing them. - Finished achievement implementation, including artwork, additional achievements, and updated calculations for what counts as completion.
Chapter 2 - Fixed issue where an unwinnable state could be created by pushing a crate off of a step switch with a power supply in an unexpected way.
Chapter 3 - Fixed issue where retractable floor holes in some difficulties were not properly interactable.
Chapter 9 - Added.
Update to 0.9.16. General Fixes - Improved save file screenshot handling in several places which should prevent incomplete screenshots from being saved. - Turning on the lights while driving now properly disables the lights button.
Chapter 1 - Fixed dialog line which was rendering unreasonably slowly.
Chapter 2 - Increased hard mode difficulty with a minor adjustment. - Fixed dialog line which was rendering unreasonably slowly.
Chapter 3 - Fixed issue where Robits would get stuck and become unpredictable. - Adjusted pathing to ensure Robits would walk over a step switch as intended. - Alarms in the first level now stop making noise after progressing past them.