In this update2
Full notes
Full Cross The World update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Cross The World changes
#GAMEPLAY
Seasonal temperatures are applied less harsh when you are in the building or underground.
Tamed animals' produce progress bar available in Character Window. This will later improve with simulation update where you want to keep the creatures happy to keep them laying useful stuffs.
#STSTEM
What animals will produce is now part of JSON game rules as "produce": [item_type,progress weight, item_name]; item_type is either 0(wildlife) or 1(item), progress weight is a number for a dice(if its 6, think of a single 6 sided diceroll), and lastly item name has to be all lowercase with underscore for space.
Source
Changelog.gg summarizes and formats this update. How we read updates.
