In this update7
Full notes
Full Cross The World update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Cross The World changes
#GAMEPLAY
Now equipments you wear are fully rendered visually!
Line of Sight takes in account of objects that can block sight.
Line of Sight is enabled in ground levels and indoors as well(It previously only enabled when player is in underground).
'Cunning' skill replaced dodge skill for actions like stealing, stealth, pickpocket, etc.
Loot, Pickpocket actions are available with dedicated windows.
You can construct buildings from Construction Window!
30+ crafting materials and recipes such as animal fat, have been added to the game as mob's loot and workbench recipes, check them out!
Mineral, Protein, Starch deficiency now applies 1d6 damage to the corresponding bodyparts instead of inflicting direct damage to HP; mineral deficiency damages head, starch damages torso and protein damages any of both arms or legs.
Various recipe changes for crafting, forging and alchemy.
Added [Plant] Action to plant seeds onto the ground.
#COMBAT
Mobs will flinch when you hit them, ensuring better and easier kiting.
Monsters and Animals have gotten lower movement speeds, allowing a room for players to kite them.
New autoattack visual effects.
#Balance
Trait perks in the Character Creation menu now uses 20 creation points instead of 10.
Fat, Smart, Big-Boned, Lightfooted traits have been nerfed.
Taming animal or monster with its level 5 to 10 requires a better hunting net, and those with level 11 or higher require a best hunting net.
Hunting nets require much more sophisticated materials to craft.
Better chance to dodge enemy projectile(bullet, arrow, etc) as you move away from the projectile.
#QOL
Base movement speed increased by 50%.
Added 'stone pile'. You can pile 9 stones into 1 stone pile with crafting.
Chests can have multiple pages, extending its original capacity of 27 to 81 with new party perk [Chest Size].
You can craft bonemeals with bones from various animals and monsters in Mortar.
#SYSTEM
Game speed options have been relocated to developer commands as "/speed 1"
Setting window is accessible in the title screen.
#UI
You can preview and scroll between map pins while holding shift key.
Game Speed buttons for 2x and 3x have been replaced by Task Mode and Open/Close Inventory buttons.
Recipes from Forge, Workbench, Mortar show skill experience you are going to gain.
#BUGFIX
Fixed error messages can become spammy wall of text. Now error messages have 10 seconds cooldown before same error message pops up.
Fixed bug there's 5% chance the chests player built can turn out to be Mimics.
Source
Changelog.gg summarizes and formats this update. How we read updates.
