Full notes
Full Cross The World update
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What changed
- Maps
- Gameplay
- UI and audio
- Performance
- Balance
- Store
#WORLD
0.8.0 gets a new world map!
Bandit camps spawn with treasure chests.
#UI and CONTROLS
You need to hold Shift key or toggle TaskMode with T key to interact with objects. This solves an old issue where trying to left-click a target to enter combat could be interpreted as digging or cutting grass from misclick.
Sprint key in RPG Mode is now a control key.
Targeted Animal, Monster, Person are highlighted.
#STSTEM
Removed "EMBARK" function from the game.
Bodyparts have been added to the game.
New tasks "Apply Splint", "Perform Surgery", and "Install Prosthetic" have been added.
#GAMEPLAY
You can now left-click to autoattack.
You can now wear any type of equipment without worrying about class attack/defence types. All equipment grants full stats regardless of class.
Enchanting materials have been replaced with moonstone shard, moonstone and red moonstone.
Animals, Monsters, NPCs out of sight range while you are underground now display as a question mark instead of not rendering.
School of Fish tiles have been added. They spawn on random water tiles when the world is generated. You must fish in these tiles to acquire epic and legendary fish and they increase chances for rare fish.
You can no longer acquire recipe tech from research. You now need to read the corresponding book to unlock the recipe requirement. Books are found in loot chests or purchased from Scholar NPCs.
Researching new technology now requires reading the relevant book.
Resting and sleeping in chairs/beds grant refreshed buffs lasting up to several days, encouraging traveling adventurers to stop by settlements.
Using forge, anvil, workbench, chair, or bed now requires either permission from the NPC who owns them or having friendly/ally reputation with their faction.
Some Animals and Monsters are larger, stronger, and drop better loot!
#Class Buffs
Angler does not need a rod to fish.
Angler has higher chance to catch fish and faster fishing action.
School of Fish will not run away from Angler.
Miners find 1/2/3 extra ores at levels 1-3 / 4-6 / 7-10.
Food & Drink made by Cook have higher portion (durability) by 2*cook level. At level 20, dishes have 4x regular portion.
Farmers harvest extra produce (1 + level/5) from mature crops.
Tinkerer repairing equipment at anvil will repair with bonus durability equal to 10% * level, exceeding normal max durability.
#BALANCE
You now die at -100% HP instead of -50%.
Corpses disappear if they take -300% damage of total HP, instead of -100%.
Buffed [Small Boned] trait speed boost from 0.15 to 0.3.
Nerfed Slime and Dark Slime attack speed and damage.
Nerfed Poison and Bleeding damage.
Default sight radius buffed from 6 to 8.
Default Energy regen cooldown is now 10 seconds (previously 8 seconds).
#BUGFIX
Fixed a bug where Camera sometimes didn’t follow the character well and dragged behind.
Fixed broken coastal line.
And countless bugfixes I can't remember all.
Source
Changelog.gg summarizes and formats this update. How we read updates.
