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Steam News17 January 20242y ago

Patch Notes for V0.1.6

V0.1.6 Changes: Overall: - Hitstun Multiplier has been decreased by 75% - Hitlag Multiplier has been increased by 15% - DI Angle has been increased by 8. - Fixed bug where not selecting your character would desync.

Full notes

Full Cross Impact update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition2 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Balance
fixedV0.1.6 Changes: Overall: - Hitstun Multiplier has been decreased by 75% - Hitlag Multiplier has been increased by 15% - DI Angle has been increased by 8. - Fixed bug where not selecting your character would desync. - Fixed Puss In Boots Desync Bug.
changedAlex: - Forward Tilt has been reworked. - Side Special's Projectile Angle has been lowered by 5.
addedJacket: - WIP Gun HUD has been added. - Down Tilt has been reworked.
changedStardrop: - Forward Special Second Hit Knockback Scaling has been increased by 0.4. - Up Special has been slightly reworked. - Up Special's Final Hit Base Knockback has been increased by 3. - Up Special's Final Hit Knockback Scaling has been increased by 0.2. - Up Special's Final Hit no longer has Custom Hitstun. - After landing a hit with Up Special, Stardrop will now be put in the Aerial State. - Down Special no longer has to be held for the hitbox to come out. - Down Special's Cooldown has been reduced by 20. - Down Special's Multihit Hitbox Size has been doubled. - Down Special's Final Hit Damage has been increased by 3. - Down Special's Final Hit Knockback Scaling has been increased by 0.4. - Down Special now spawns an explosion at the end of the attack.

Cross Impact changes

fixedV0.1.6 Changes: Overall: - Hitstun Multiplier has been decreased by 75% - Hitlag Multiplier has been increased by 15% - DI Angle has been increased by 8. - Fixed bug where not selecting your character would desync. - Fixed Puss In Boots Desync Bug.
changedAlex: - Forward Tilt has been reworked. - Side Special's Projectile Angle has been lowered by 5.
addedJacket: - WIP Gun HUD has been added. - Down Tilt has been reworked.
changedStardrop: - Forward Special Second Hit Knockback Scaling has been increased by 0.4. - Up Special has been slightly reworked. - Up Special's Final Hit Base Knockback has been increased by 3. - Up Special's Final Hit Knockback Scaling has been increased by 0.2. - Up Special's Final Hit no longer has Custom Hitstun. - After landing a hit with Up Special, Stardrop will now be put in the Aerial State. - Down Special no longer has to be held for the hitbox to come out. - Down Special's Cooldown has been reduced by 20. - Down Special's Multihit Hitbox Size has been doubled. - Down Special's Final Hit Damage has been increased by 3. - Down Special's Final Hit Knockback Scaling has been increased by 0.4. - Down Special now spawns an explosion at the end of the attack.

V0.1.6 Changes: Overall:

  • Hitstun Multiplier has been decreased by 75%
  • Hitlag Multiplier has been increased by 15%
  • DI Angle has been increased by 8.

Fixed bug where not selecting your character would desync. - Fixed Puss In Boots Desync Bug.

Alex: - Forward Tilt has been reworked. - Side Special's Projectile Angle has been lowered by 5.

Jacket:

  • WIP Gun HUD has been added.
  • Down Tilt has been reworked.

Stardrop: - Forward Special Second Hit Knockback Scaling has been increased by 0.4. - Up Special has been slightly reworked. - Up Special's Final Hit Base Knockback has been increased by 3. - Up Special's Final Hit Knockback Scaling has been increased by 0.2. - Up Special's Final Hit no longer has Custom Hitstun. - After landing a hit with Up Special, Stardrop will now be put in the Aerial State. - Down Special no longer has to be held for the hitbox to come out. - Down Special's Cooldown has been reduced by 20. - Down Special's Multihit Hitbox Size has been doubled. - Down Special's Final Hit Damage has been increased by 3. - Down Special's Final Hit Knockback Scaling has been increased by 0.4. - Down Special now spawns an explosion at the end of the attack.

Source

Steam News / 17 January 2024

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