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Steam News30 June 20250y ago

CROSS BLITZ UPDATE 0.15.4

Ahoy, Blitzers! ✨ We’re excited to share that the beta changes are now live on the main branch!

Full notes

Full Cross Blitz update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes8 additions10 changes2 removals
  • Compatibility
  • Events
  • Gameplay
  • Balance
  • Store
  • Fixes
addedWe’re excited to share that the beta changes are now live on the main branch! Thanks to all the feedback from our beta players, we’ve fine-tuned these new systems and can’t wait for everyone to experience them.
addedNew Battle Reward System: Card BucketsBattle rewards in Tusk Tales now offer themed card buckets!
changedNew Battle Reward System: Card BucketsAfter each battle, you’ll choose one bucket and receive 1 to 3 cards from it.
changedNew Battle Reward System: Card BucketsBuckets are strategically named to help you identify synergies and archetypes at a glance.
removedNew Battle Reward System: Card BucketsYou can remove cards from the bucket you choose, but you can’t pick from multiple ones.
changedNew Battle Reward System: Card BucketsThe goal: more synergy, fewer “junk picks,” and a much smoother deckbuilding experience .
After each battle, you’ll choose one bucket and receive13After each battle, you’ll choose one bucket and receive increased, buff

Ahoy, Blitzers! ✨

We’re excited to share that the beta changes are now live on the main branch! Thanks to all the feedback from our beta players, we’ve fine-tuned these new systems and can’t wait for everyone to experience them.

Changes

New Battle Reward System: Card Buckets

Battle rewards in Tusk Tales now offer themed card buckets!

After each battle, you’ll choose one bucket and receive 1 to 3 cards from it.

  • Buckets are strategically named to help you identify synergies and archetypes at a glance.

  • You can remove cards from the bucket you choose, but you can’t pick from multiple ones.

  • The goal: more synergy, fewer “junk picks,” and a much smoother deckbuilding experience.

Worthy Deadly Battles & Mid-Bosses

These tougher fights will also reward buckets, BUT, with a twist: some cards will come with attached Trinkets, making them significantly stronger and more tempting to add to your deck.

Routing through danger now comes with real upside and more interesting decision-making.

Skippable Taverns

You asked, we delivered: Taverns can now be skipped entirely!

To balance this out and encourage more focused builds:

  • If you're traveling with a sub-mercenary, you’ll earn bonus Gold and Husks (on victory).

  • We want to encourage archetype-based builds without locking out mix-and-match options.

  • Let us know how this feels and if single-archetype runs feel more viable and rewarding!

Shop Overhaul & Treasure Cards

Shops now offer more than card removal! When you visit them, you may discover powerful new Treasure Cards which include:

  • Mismancer Jinn: Flying Your Battlecry & Deathrattle effects trigger twice.

  • Frigidara: Frost, Draconic & Pyro Damage +2.

  • Retch: Battlecry: Redeem a minion from your deck. It gains a random Trinket for the rest of the run.

(...and many more!)

Rerolls

After clearing Ruinous Reef, you'll unlock Rerolls!

  • You’ll start each run with 3 rerolls

  • Use them at Battle Rewards, Taverns, or Shops when something doesn’t quite fit

  • Great for chasing synergy or dodging duds

Seal System

Tired of seeing certain relics or trinkets in every run? After you’ve unlocked a certain number of relics and/or trinkets, you’ll be able to use the new Seal System in the Compendium to block specific items from showing up again.

  • Perfect for tailoring your runs!

  • Ideal for removing items that don’t support your strategy (looking at you, Death Dice)

Bug Fixes

  • Fixed a bug that caused minions with Barrier to not break when summoned on a Scorch tile.

  • Fixed a bug that allowed the player to open the level tree menu when starting a cutscene.

  • Fixed a bug that caused Magma Trident to only play its attack animation once per game.

  • Fixed a bug that caused tooltips to linger forever in some rare cases.

  • Fixed a bug that caused Aura Screen effects to stay on screen after the aura was removed.

  • Fixed a bug that caused decks to not save after just creating one in Fables.

  • Fixed a bug that caused Pluckbot to remain inactive on board if he stole a trap.

  • Fixed a bug that caused Overkill Accolades to not trigger.

  • Fixed a bug that caused Shadow Groupies hover card to stay up when hovered.

  • Added a custom effect to Scorching Whirlwind.

  • Updated Localization for the new bucket system.

  • Fixed a bug that caused infinite loading in some rare cases when starting Tusk Tales runs.

  • Fixed a bug that caused soft locks and crashes in rare cases during Tusk Tales runs.

  • Fixed an issue where the location background layer would open before the location portrait was loaded.

  • Fixed a bug that allowed locked tavern recruits to be added to your tavern party.

  • Fixed a bug that caused right-click to not register over a relic in the Fable collection menu.

  • Fixed a bug that caused the Dual Strike icon to stay on minions that changed sides, when they had the dual strike aura from Dual Blades.

  • Fixed a bug that caused Big Bomb to be on a separate page in the Fables collection.

  • Fixed a bug that caused the "START" button to skip mode selection and force entry into Tusk Tales only.

Leave us a Review on Steam & Share your insights with us on Discord

https://store.steampowered.com/app/1619520/Cross_Blitz/ As always, please don’t hesitate to give us your feedback on our Official Discord or right here on Steam, and let us know if you encounter any technical difficulties!

See you around, Blitzers!⛵

-The Cross Blitz Team

Source

Steam News / 30 June 2025

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