Full notes
Full Cross Blitz update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Store
Ahoy Blitzers!
It’s time to get your sea legs ready and join the action, as Cross Blitz sets sail with our 1.0 release! Crossdawn Isle awaits those with a sense of adventure, intrigue and strategy, in a world which has been shaped by fellow crewmates throughout our Early Access voyage.
It’s been an incredible journey, and as a part of our launch we also wanted to celebrate the Blitzers who have come before. Without your voyages and feedback, Cross Blitz would not be the adventure that it is today. Your experiences have helped us to chart an incredible course to our official 1.0 launch.
Whether you’re a new hand or a veteran member of the Cross Blitz crew, things have evolved massively since we first tested out the waters of Early Access. We’ve launched a significant number of new features, fixes and improvements, all guided by the experiences of our Blitzers. Jump in now to raise the flag and discover the elements we’ve added since our first release:
300+ New cards for 5 total factions
Dozens of new build archetypes
3 New campaigns in “Fables” Story Mode
3 New Maps in “Tusk Tales” Roguelite Mode
15 New Playable Mercenaries in “Tusk Tales” Roguelite Mode
New Daily and Weekly Hunts in “Tusk Tales” Roguelite Mode with leaderboard
New unlockable Cosmetic Card Backs
New and improved visual card effects and animations
With our 1.0 voyage now underway, we’ll leave you to set sail. Whether you’re looking for a dedicated story mode, a roguelike adventure or just have a yearning to explore the sea, Cross Blitz is available NOW.
The Cross Blitz Team
[dynamiclink href="https://store.steampowered.com/app/1619520/Cross_Blitz/"]
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Source
Changelog.gg summarizes and formats this update. How we read updates.
