Full notes
Full Cropolution update
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Repeated intro
Hey all!! Sorry for the delay on this one..we just kept finding things we wanted to tweak to make the game as great as possible. So without further ado, here are the changes from this update:
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
QoL Updates:
With the keyboard, you can now press Ctrl + Left click to move an entire stack from your inventory
Created separate controls for 'Use Items' and 'Interact with Objects.' Using items if left click (or gamepad button west) as always. But interacting with objects/NPC is now right click (or gamepad button east) which makes things clearer, and prevents all sorts of annoying little mishaps from happening.
Fishing resistance is no longer changed if the game is in sped-up mode.
Path tiles can be placed underneath buildings/objects now
Objects can be placed on top of dirt now
New/Updated Content
Added a cute little groundhog critter.
Changed nearly ALL the art for the objects in the game (it's subtle, we wanted the line thickness to be standardized with all items to add a feeling of cohesiveness)
Changed the graphic for the selected object indicator in your inventory when playing with gamepad (so it no longer looks like there are 2 mouse pointers)
Bug Fixes:
Fixed a soft lock issue where you could lose your fishing rod before acquiring the higher level rod. You can now sell/buy the lower tier rod.
Fixed a bug that caused the fishing UI bar and sound FX to get stuck if you fished overtop of the NPC
Fixed a bug that caused fish to get caught too early before hitting land
Fixed a bug where released fish would sometimes swim backwards onto the land
Fixed a bug that prevented item descriptions from auto hiding when dialogue with the NPC starts.
When you load in at nighttime, the correct ambience clip will now play.
When you load in at nighttime, if it's a 'cloudy day' - cloud shadows will no longer show up.
Fixed a bug that prevented you from scrolling with the mouse in the recycle menu
Fixed a bug that caused the NPC to spaz out when waiting to start the tutorial dialogue.
Fixed a bug that allowed you to fish out of the water if you were 1 tile away from the water.
Fixed a few typos in the dialogue. Not a bug, I know...but didn't know where else to put this.
Fixed a bug where you could permanently change the size of the inventory icons under the right circumstances
Fixed a bug where the NPC could get stuck in his tutorial text trying to walk to his location.
Fixed a bug where the NPC could go offscreen during the tutorial text and you couldn't read it.
Fixed an issue where you could sometimes craft mulch without all the proper ingredients
Fixed a bug where you could sometimes still keep walking even while picking up debris on the ground
Fixed a bug where the NPC could get stuck in his walk animation during the tutorial text.
Fixed a bug where the NPC could walk away from you after you initiated a conversation with him
Fixed a bug where the build indicator texture could get stuck and never turn off until you restarted the game.
Fixed a bug where under the right circumstances, you could end up getting the incorrect item from the evolution machine.
Swapped the icon for the yellow stone path, as i incorrectly assigned the orange stone path icon to it.
Cleaned up the sound for the debris pickup. There was a super annoying 'buzz' that I didn't notice until I played with headphones.
Source
Changelog.gg summarizes and formats this update. How we read updates.
