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Steam News15 September 20187y ago

Alpha 0.9.9f5 changelog

Avast! Last week we've released the devlog which contains more detailed information about the upcoming 1.0 "Conquest" update.

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What changed

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  • Server
fixedAvast! Last week we've released the devlog which contains more detailed information about the upcoming 1.0 "Conquest" update. We hope you guys see as much potential as we do in our effort to reduce the amount of required players needed to play a match. To prevent us from hiding in our dark developer rooms working on the 1.0 update, we've introduced the bugfix Friday in our workflow. This forces us to drop all other features on Fridays and solely work on existing bugs or QoL improvements. During the rest of the week we're still working hard on the Conquest update and we hope we can release more information and/or images soon. If you have an idea, suggestion or want to report a bug please let us know on the official Crooked Waters Discord server: https://discord.gg/m8yweFx [NEW] Added ship sail tearing when a ship's sail is hit by a cannonball (this has no effect...yet). [FIXED] When creating/joining a lobby, the player is now facing the lobby UI directly. [FIXED] You'll stay the same character now during the whole lobby session. [FIXED] Fixed blurry screen when opening SteamVR overlay. [UPDATED] The waiting for host message on the starter island is now following the players view to always be visible. [UPDATED] Improved visual effect when falling into the water. [UPDATED] Improved lobby tavern collisions.

Crooked Waters changes

fixedAvast! Last week we've released the devlog which contains more detailed information about the upcoming 1.0 "Conquest" update. We hope you guys see as much potential as we do in our effort to reduce the amount of required players needed to play a match. To prevent us from hiding in our dark developer rooms working on the 1.0 update, we've introduced the bugfix Friday in our workflow. This forces us to drop all other features on Fridays and solely work on existing bugs or QoL improvements. During the rest of the week we're still working hard on the Conquest update and we hope we can release more information and/or images soon. If you have an idea, suggestion or want to report a bug please let us know on the official Crooked Waters Discord server: https://discord.gg/m8yweFx [NEW] Added ship sail tearing when a ship's sail is hit by a cannonball (this has no effect...yet). [FIXED] When creating/joining a lobby, the player is now facing the lobby UI directly. [FIXED] You'll stay the same character now during the whole lobby session. [FIXED] Fixed blurry screen when opening SteamVR overlay. [UPDATED] The waiting for host message on the starter island is now following the players view to always be visible. [UPDATED] Improved visual effect when falling into the water. [UPDATED] Improved lobby tavern collisions.

Avast! Last week we've released the devlog which contains more detailed information about the upcoming 1.0 "Conquest" update. We hope you guys see as much potential as we do in our effort to reduce the amount of required players needed to play a match. To prevent us from hiding in our dark developer rooms working on the 1.0 update, we've introduced the bugfix Friday in our workflow. This forces us to drop all other features on Fridays and solely work on existing bugs or QoL improvements. During the rest of the week we're still working hard on the Conquest update and we hope we can release more information and/or images soon. If you have an idea, suggestion or want to report a bug please let us know on the official Crooked Waters Discord server: https://discord.gg/m8yweFx [NEW] Added ship sail tearing when a ship's sail is hit by a cannonball (this has no effect...yet). [FIXED] When creating/joining a lobby, the player is now facing the lobby UI directly. [FIXED] You'll stay the same character now during the whole lobby session. [FIXED] Fixed blurry screen when opening SteamVR overlay. [UPDATED] The waiting for host message on the starter island is now following the players view to always be visible. [UPDATED] Improved visual effect when falling into the water. [UPDATED] Improved lobby tavern collisions.

Source

Steam News / 15 September 2018

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