Full notes
Full Crooked Waters update
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Repeated intro
Greetings landlubbers! This update is the first update following the official early access release of Crooked Waters! This patch we have implemented a few much requested features from the community and a few changes to solo play. We have expanded the options for movement controls in the settings menu. You can now choose whether you want smooth turning or snap turning with a wide array of snap angles. [NEW] Each multiplayer ship now has a capstan on the front deck which can be used to lower or raise an anchor. The anchor can be used to stop the ship or make sharp turns. [NEW] Implemented smooth turning. Smooth turning can be enabled in the settings menu. [NEW] Added optional click turning. [NEW] Added extra snap angles for snap turning; you can now choose to turn with either 90, 45, 30, 20, 10 or 5 degrees. [FIXED] Roundshot damage is lowered, increasing the amount of hits needed to sink a ship in multiplayer. [FIXED] Oculus snap turning has been fixed and now works accordingly. [FIXED] Corrected an issue where cannon fuses would fire regardless if the cannon was loaded or not. [FIXED] Bumping target boats in solo play does not get you stuck anymore. [UPDATED] Completing a solo game automatically restarts a game after a while, this can be stopped by quitting back to the lobby using the arm UI. [UPDATED] The solo play mode time is drastically lowered to two minutes making the games quicker and actually challenging. The old highscores will be removed this week to make it fair.
What changed
- Server
Crooked Waters changes
Source
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