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Steam News30 December 20256mo ago

Recipe Rework Update

Hello Everyone! We apologize for the lack of updates these last couple of months. We have been dealing with a few personal matters that have pushed our development cycle back considerably.

Full notes

Full Crony Corp update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Everyone!

What changed

22 fixes8 additions9 changes4 removals
  • Store
  • Gameplay
  • UI and audio
  • Fixes
  • Events
changedWe apologize for the lack of updates these last couple of months. We have been dealing with a few personal matters that have pushed our development cycle back considerably. However, we do come bearing some good news, and a massive update for Crony Corp. After receiving feedback from the community, we have decided to do away with the need to research Recipes, as well as removing the Premium Currency cost for all the Recipes. Instead, you will now choose which Recipe you would like to assign to the Factory prior to it being built. The cost of that Recipe will automatically be wrapped up into the overall cost of the Factory. For those of you who have already spent Premium Currency to research a Recipe, that Premium Currency will be refunded to you during the upcoming server reset. (see below) We’d also like to take this opportunity to announce that Crony Corp will be coming to Android sometime next month (January), with an iOS launch following a month or so later. The Steam version will have cross-progression with the mobile platforms, so you can take Crony Corp with you on the go! When the Android version launches, we will be doing a server reset to create a more level playing field for all players. Your account and login information will all stay the same, however your progress and the leaderboards will be reset. Any Premium Currency that was purchased (spent or not) will be returned to your account for use after the reset. We’d like to extend our thanks to all of you. Your feedback has been instrumental in ensuring that this is a fun experience for everyone involved. We hope you enjoy this update, and if you’d like to say hi, please join our discord! https://discord.gg/McPUDYVJkT
removedRecipes no longer need to be researched
removedRecipes no longer cost Premium Currency
changedUpdated Tutorial to reflect changes in Recipes
addedAdded Recipe Staging UI
addedAdded ability to skip Recipe Staging Time using Premium Currency

Crony Corp changes

changedWe apologize for the lack of updates these last couple of months. We have been dealing with a few personal matters that have pushed our development cycle back considerably. However, we do come bearing some good news, and a massive update for Crony Corp. After receiving feedback from the community, we have decided to do away with the need to research Recipes, as well as removing the Premium Currency cost for all the Recipes. Instead, you will now choose which Recipe you would like to assign to the Factory prior to it being built. The cost of that Recipe will automatically be wrapped up into the overall cost of the Factory. For those of you who have already spent Premium Currency to research a Recipe, that Premium Currency will be refunded to you during the upcoming server reset. (see below) We’d also like to take this opportunity to announce that Crony Corp will be coming to Android sometime next month (January), with an iOS launch following a month or so later. The Steam version will have cross-progression with the mobile platforms, so you can take Crony Corp with you on the go! When the Android version launches, we will be doing a server reset to create a more level playing field for all players. Your account and login information will all stay the same, however your progress and the leaderboards will be reset. Any Premium Currency that was purchased (spent or not) will be returned to your account for use after the reset. We’d like to extend our thanks to all of you. Your feedback has been instrumental in ensuring that this is a fun experience for everyone involved. We hope you enjoy this update, and if you’d like to say hi, please join our discord! https://discord.gg/McPUDYVJkT
removedRecipes no longer need to be researched
removedRecipes no longer cost Premium Currency
changedUpdated Tutorial to reflect changes in Recipes
addedAdded Recipe Staging UI

We apologize for the lack of updates these last couple of months. We have been dealing with a few personal matters that have pushed our development cycle back considerably. However, we do come bearing some good news, and a massive update for Crony Corp. After receiving feedback from the community, we have decided to do away with the need to research Recipes, as well as removing the Premium Currency cost for all the Recipes. Instead, you will now choose which Recipe you would like to assign to the Factory prior to it being built. The cost of that Recipe will automatically be wrapped up into the overall cost of the Factory. For those of you who have already spent Premium Currency to research a Recipe, that Premium Currency will be refunded to you during the upcoming server reset. (see below) We’d also like to take this opportunity to announce that Crony Corp will be coming to Android sometime next month (January), with an iOS launch following a month or so later. The Steam version will have cross-progression with the mobile platforms, so you can take Crony Corp with you on the go! When the Android version launches, we will be doing a server reset to create a more level playing field for all players. Your account and login information will all stay the same, however your progress and the leaderboards will be reset. Any Premium Currency that was purchased (spent or not) will be returned to your account for use after the reset. We’d like to extend our thanks to all of you. Your feedback has been instrumental in ensuring that this is a fun experience for everyone involved. We hope you enjoy this update, and if you’d like to say hi, please join our discord! https://discord.gg/McPUDYVJkT

Change Log

Recipe/Research Changes

  • Recipes no longer need to be researched

  • Recipes no longer cost Premium Currency

  • Recipes are chosen prior to building a Factory, and will automatically be assigned on Factory construction

  • Recipes must be paid for every time they are assigned

  • Changing a Recipe on a Factory will incur the full cost of the recipe, and will take 1 hour to complete

  • Updated Tutorial to reflect changes in Recipes

  • Added Recipe Staging UI

  • Added ability to skip Recipe Staging Time using Premium Currency

  • Fixed Bug where Factory Inventory was not transferring to Warehouse on Recipe Change

Road Building Changes

  • Added a Road Building section to the Tutorial

  • Added an Auto-Build mode in the Road Building Menu

PVP Changes

  • Added a PVP section to the Tutorial

  • Added Ability to Skip PVP Timer using Premium Currency

  • Fixed Bug where Items wouldn't be subtracted from a PVP Attack until after you leave the PVP screen

Truck Changes

  • Trucks are no longer visually represented as Trucks during Gameplay. They are now shown as Circular Icons.

  • Trucks are now much more likely to adhere to built roads

  • Disabled Truck HUD Alerts for Full Warehouse/Factory

Daily Rewards

  • Added a new pop-up panel for Daily Rewards

  • Daily Rewards now give Premium every 7th day instead of 10th day

  • Fixed Bug where if any of the Warehouse Inventories were full, Daily Rewards would be unable to be claimed

Misc. Changes

  • Dramatically reduced game size and load times

  • Adjusted how Premium Currency Cost for Timer Skips was calculated. Now maxes at 50 tokens ($5)

  • Reduced New Player Build Time to 30 seconds

  • Import Button now defaults to Auto-Buy

  • Adjusted Power Pole and Road images in Build Menu

  • Suggested Categories now suggests Roads

Misc. Bug Fixes

  • Fixed Bug where Factory Pads would not appear in Build Mode

  • Fixed Bug where Move Building would glitch out, allowing you to click where the building was prior to moving it

  • Fixed Bug where Creating a User using an existing Username would softlock the game

  • Fixed Bug where Tutorial Arrows were not adjusting to new aspect ratios properly

  • Fixed Bug where Tutorial Progress was not saving properly

  • Fixed Bug where Tutorial Arrows were not disappearing properly

  • Fixed Bug where Factory Prefabs would be culled improperly during Resync

  • Fixed Bug where Construction Time was not being transmitted via Resync, which broke Maintenance times

  • Fixed Bug where Buildings with Construction Speed Boost would have extremely short Maintenance times

  • Fixed Bug where an expired refresh token could soft lock the game

  • Fixed Bug where Suggested Categories wasn't showing Raw Materials properly

  • Fixed Bug where you could spam the Declare Bankruptcy Button

  • Fixed Bug where the Auto Trader portion of the Tutorial would not properly complete after Bankruptcy

  • Fixed Bug where the player could accidentally select a null vertical path during the tutorial

  • Fixed Bug where Refresh Upgrades was running even when Upgrade screen was not visible

  • Fixed Bug where E-Certs weren't properly displaying in Warehouse Inventory

  • Fixed a few Task bugs with Buying/Selling Items

  • Fixed assorted UI issues

  • Other Bugs we fixed but forgot to document. I'm sure there's plenty.

Source

Steam News / 30 December 2025

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