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Steam News9 October 20258mo ago

Update notes for 10/9/2025

Decreased Initial Load Time - Various Tweaks to the UI - Extended the Tutorial to include more gameplay mechanics - Tutorial is no longer skippable - Fixed Bug that allowed the Player to build more then 1 Headquarters -

Full notes

Full Crony Corp update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedDecreased Initial Load Time - Various Tweaks to the UI - Extended the Tutorial to include more gameplay mechanics - Tutorial is no longer skippable - Fixed Bug that allowed the Player to build more then 1 Headquarters - Fixed Bug where Marketplace would erroneously show that the Warehouse is Full - Fixed Various Bugs with PVP UI - Fixed Bug where Daily Rewards were not being given to the Player - Fixed Bug where Notifications would duplicate after being attacked - Fixed Bug where PVP Cooldowns would break if the player had performed more then 6 attacks - Fixed Bug where PVP Required Reagents would duplicate when selecting a modifier that had a reagant already included in the attack - Fixed Bug where PVP Successful PVP Attacks would be treated as Failed ones - Fixed Bug where PVP Required Reagents wouldn't be subtracted when attacking a Rival company - Fixed Bug where PVP Attack Rating wasn't visually updating when selecting modifiers - Fixed Bug where PVP Attacks would sometimes take twice as much quantity as shown - Fixed Bug where Build Times were not showing up properly for some Buildings in Build Menu - Fixed Blocked Terrain in PVP Map Mode - Other small bug fixes

Crony Corp changes

fixedDecreased Initial Load Time - Various Tweaks to the UI - Extended the Tutorial to include more gameplay mechanics - Tutorial is no longer skippable - Fixed Bug that allowed the Player to build more then 1 Headquarters - Fixed Bug where Marketplace would erroneously show that the Warehouse is Full - Fixed Various Bugs with PVP UI - Fixed Bug where Daily Rewards were not being given to the Player - Fixed Bug where Notifications would duplicate after being attacked - Fixed Bug where PVP Cooldowns would break if the player had performed more then 6 attacks - Fixed Bug where PVP Required Reagents would duplicate when selecting a modifier that had a reagant already included in the attack - Fixed Bug where PVP Successful PVP Attacks would be treated as Failed ones - Fixed Bug where PVP Required Reagents wouldn't be subtracted when attacking a Rival company - Fixed Bug where PVP Attack Rating wasn't visually updating when selecting modifiers - Fixed Bug where PVP Attacks would sometimes take twice as much quantity as shown - Fixed Bug where Build Times were not showing up properly for some Buildings in Build Menu - Fixed Blocked Terrain in PVP Map Mode - Other small bug fixes
  • Decreased Initial Load Time - Various Tweaks to the UI - Extended the Tutorial to include more gameplay mechanics - Tutorial is no longer skippable - Fixed Bug that allowed the Player to build more then 1 Headquarters - Fixed Bug where Marketplace would erroneously show that the Warehouse is Full - Fixed Various Bugs with PVP UI - Fixed Bug where Daily Rewards were not being given to the Player - Fixed Bug where Notifications would duplicate after being attacked - Fixed Bug where PVP Cooldowns would break if the player had performed more then 6 attacks - Fixed Bug where PVP Required Reagents would duplicate when selecting a modifier that had a reagant already included in the attack - Fixed Bug where PVP Successful PVP Attacks would be treated as Failed ones - Fixed Bug where PVP Required Reagents wouldn't be subtracted when attacking a Rival company - Fixed Bug where PVP Attack Rating wasn't visually updating when selecting modifiers - Fixed Bug where PVP Attacks would sometimes take twice as much quantity as shown - Fixed Bug where Build Times were not showing up properly for some Buildings in Build Menu - Fixed Blocked Terrain in PVP Map Mode - Other small bug fixes

Source

Steam News / 9 October 2025

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